Simulation of the dynamics of virtual characters' emotions and social relations

One of the main challenges is to give life to believable virtual characters. Research shows that emotions and social relations, closely related, play a key role in determining the behavior of individuals. In order to improve the believ-ability of virtual characters' behavior, we propose in this article a method to compute virtual characters emotions based on attitudes and a model of their influence on the dynamics of social relations. Based on this work, a tool aiming at the simulation of the evolution of emotions and social relations of virtual characters have been implemented.

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