Multiresolution foliage for forest rendering
暂无分享,去创建一个
[1] Nelson L. Max,et al. Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers , 1996, Rendering Techniques.
[2] Marc Jaeger,et al. Basic concepts of computer simulation of plant growth , 1992, Journal of Biosciences.
[3] Xiaopeng Zhang,et al. Continuous LOD Model of Coniferous Foliage , 2007, Int. J. Virtual Real..
[4] Jules Bloomenthal,et al. Modeling the mighty maple , 1985, SIGGRAPH.
[5] Miguel Chover,et al. Hardware-Oriented Visualisation of Trees , 2006, ISCIS.
[6] Miguel Chover,et al. View-Dependent Multiresolution Model For Foliage , 2003, WSCG.
[7] Philippe Decaudin,et al. Rendering Forest Scenes in Real-Time , 2010 .
[8] James F. Blinn,et al. Me and My (Fake) Shadow , 1988 .
[9] Oliver Deussen,et al. Realistic real‐time rendering of landscapes using billboard clouds , 2005, Comput. Graph. Forum.
[10] Miguel Chover,et al. Geometric Simplification of Foliage , 2002, Eurographics.
[11] Paolo Cignoni,et al. A comparison of mesh simplification algorithms , 1998, Comput. Graph..
[12] Ricki Blau,et al. Approximate and probabilistic algorithms for shading and rendering structured particle systems , 1985, SIGGRAPH.
[13] Anselmo Lastra,et al. LDI tree: a hierarchical representation for image-based rendering , 1999, SIGGRAPH.
[14] David Salesin,et al. Rendering antialiased shadows with depth maps , 1987, SIGGRAPH.
[15] Marc Jaeger,et al. View-Dependent Hierarchical Foliage Simplification , 2007, Edutainment.
[16] Marc Jaeger,et al. Plant models faithful to botanical structure and development , 1988, SIGGRAPH.
[17] Emilio Camahort,et al. An Image-Based Multiresolution Model for Interactive Foliage Rendering , 2004, WSCG.
[18] Xiaopeng Zhang,et al. Progressive Polygon Foliage Simplification , 2003 .
[19] Gabriel Taubin,et al. Cutting and Stitching: Converting Sets of Polygons to Manifold Surfaces , 2001, IEEE Trans. Vis. Comput. Graph..
[20] Marc Stamminger,et al. Sequential point trees , 2003, ACM Trans. Graph..
[21] Anton L. Fuhrmann,et al. Extreme Model Simplification for Forest Rendering , 2005, NPH.
[22] Fabrice Neyret,et al. Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures , 1998, IEEE Trans. Vis. Comput. Graph..
[23] George Drettakis,et al. Interactive Sampling and Rendering for Complex and Procedural Geometry , 2001, Rendering Techniques.
[24] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.
[25] Aleks Jakulin. Interactive Vegetation Rendering with Slicing and Blending , 2000, Eurographics.
[26] Richard Szeliski,et al. Layered depth images , 1998, SIGGRAPH.
[27] Marc Jaeger,et al. Multiresolution plant models with complex organs , 2006, VRCIA '06.
[28] Oliver Deussen,et al. Interactive modelling of branching structures , 1996, SIGGRAPH '96.
[29] Pierre Poulin,et al. Interactive Rendering of Trees with Shading and Shadows , 2001, Rendering Techniques.
[30] Oliver Deussen,et al. Hierarchical Image-Based Rendering using Texture Mapping Hardware , 1999, Rendering Techniques.
[31] George Drettakis,et al. Interactive visualization of complex plant ecosystems , 2002, IEEE Visualization, 2002. VIS 2002..
[32] Przemyslaw Prusinkiewicz,et al. The Algorithmic Beauty of Plants , 1990, The Virtual Laboratory.