Material matters in co-designing : formatting & staging with participating materials in co-design projects, events & situations
暂无分享,去创建一个
[1] Peter Ørbæk,et al. Physical hypermedia: Augmenting physical material with hypermedia structures , 2003, New Rev. Hypermedia Multim..
[2] Preben Mogensen,et al. Towards a Provotyping Approach in Systems Development , 1992, Scand. J. Inf. Syst..
[3] Nicola Morelli,et al. Product-service systems, a perspective shift for designers: A case study: the design of a telecentre , 2003 .
[4] Bruno Latour,et al. Visualisation and Cognition: Drawing Things Together , 2012 .
[5] S. Kendall. ARCHIVES OF AMERICAN ART/SMITHSONIAN INSTITUTION , 1986, Art Documentation: Journal of the Art Libraries Society of North America.
[6] Peter Ørbæk,et al. "Physical hypermedia": organising collections of mixed physical and digital material , 2003, HYPERTEXT '03.
[7] Johan Redström,et al. Interaction Design: Foundations, Experiments , 2006 .
[8] Jörn Messeter,et al. Formatting design dialogues – games and participation , 2008 .
[9] Mette Agger Eriksen. Material Means: ‘Re-Representing’ – important explicit design activity. , 2006 .
[10] Jane Fulton Suri,et al. Experience prototyping , 2000, DIS '00.
[11] Finn Kensing,et al. Generating visions: future workshops and metaphorical design , 1992 .
[12] Lucy Suchman. Plans and situated actions: the problem of human-machine communication , 1987 .
[13] Ken Friedman,et al. The Fluxus performance workbook , 2002 .
[14] B. Latour. Why Has Critique Run out of Steam? From Matters of Fact to Matters of Concern , 2004, Critical Inquiry.
[15] Stina Teilmann-Lock. Danish Design , 2014 .
[16] Eva Brandt,et al. Designing exploratory design games: a framework for participation in Participatory Design? , 2006, PDC '06.
[17] Marianne Graves Petersen,et al. Young People in Old Cars: Challenges for Cooperative Design , 2003 .
[18] Mette Agger Eriksen. Design materials designed for - and by - Co-designers , 2008 .
[19] Mette Agger Eriksen,et al. From a blank slate or a full table? : kicking off innovation by exploring the well-known , 2010 .
[20] C. Prahalad. The future of competition , 2004 .
[21] E. Goffman. The Presentation of Self in Everyday Life , 1959 .
[22] J. Buur,et al. The Business Modeling Lab , 2011 .
[23] Jesper Simonsen,et al. Design Research : Synergies from Interdisciplinary Perspectives , 2010 .
[24] Peter Fröst. Designdialoger i tidiga skeden. Arbetssätt och verktyg för kundengagerad arbetsplatsutformning , 2004 .
[25] E. Wenger,et al. Cultivating Communities of Practice: A Guide to Managing Knowledge , 2002 .
[26] Mette Agger Eriksen. Grounded Imagination : Challenge , paradox and inspiration , 2003 .
[27] Monika Büscher,et al. Ways of grounding imagination , 2004, PDC 04.
[28] Mette Agger Eriksen,et al. Interaction design as understanding and transforming place , 2004, Digit. Creativity.
[29] John Thackara,et al. In the Bubble: Designing in a Complex World , 2005 .
[30] Mette Agger Eriksen,et al. Design impulses: artefacts, contexts and modes of activities , 2006 .
[31] J. Engel. Rehearsing the future , 2003 .
[32] Tone Bratteteig,et al. Engaging Design Materials, Formats and Framings in Specific, Situated Co-designing – A Micro-Material Perspective , 2009 .
[33] Per Linde,et al. Metamorphing: the transformative power of digital media and tangible interaction , 2007 .
[34] L. Suchman. Human-Machine Reconfigurations: Plans and situated actions (2nd edition). , 2007 .
[35] Susan Leigh Star,et al. The Structure of Ill-Structured Solutions: Boundary Objects and Heterogeneous Distributed Problem Solving , 1989, Distributed Artificial Intelligence.
[36] Eva Brandt. Event driven product development – collaboration and learning , 2001 .
[37] Susanne Bødker,et al. Setting the Stage for Design as Action , 1992 .
[38] B. Latour,et al. Making Things Public : Atmospheres of Democracy , 2005 .
[39] Pieter Jan Stappers,et al. Co-creation and the new landscapes of design , 2008 .
[40] Dan Saffer,et al. Designing for Interaction: Creating Innovative Applications and Devices , 2009 .
[41] John Zimmerman,et al. Research through design as a method for interaction design research in HCI , 2007, CHI.
[42] T.L.J. Ferris,et al. Participatory IT Design: Designing for Business and Workplace Realities , 2005, IEEE Transactions on Professional Communication.
[43] Pelle Ehn,et al. From System Descriptions to Scripts for Action , 1992 .
[44] Paul Dourish,et al. Where the action is , 2001 .
[45] Giorgio De Michelis,et al. Opening the Digital Box for Design Work: Supporting Performative Interactions, Using Inspirational Materials and Configuring of Place , 2007, The Disappearing Computer.
[46] Alex Wilkie,et al. Made in Criticalland: Designing Matters of Concern , 2009 .
[47] Erling Bjarki Björgvinsson. Socio-material mediations : learning, knowing and self-produced media within healthcare , 2007 .