Formal analysis of gameplay
暂无分享,去创建一个
[1] Jussi Holopainen,et al. The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events , 2005, DiGRA Conference.
[2] Staffan Björk,et al. Patterns In Game Design , 2004 .
[3] Ulrika Bennerstedt,et al. This is not a Door: an Ecological approach to Computer Games , 2007, DiGRA Conference.
[4] Clara Fernández-Vara,et al. Introduction to Game Analysis , 2014 .
[5] Max Jacobson,et al. A Pattern Language: Towns, Buildings, Construction , 1981 .
[6] David Myers,et al. Play Redux: The Form of Computer Games , 2010 .
[7] John W. Creswell,et al. Research Design: Qualitative, Quantitative, and Mixed Methods Approaches , 2010 .
[8] Joseph Campbell,et al. The hero with a thousand faces, 3rd ed. , 2008 .
[9] George Skaff Elias,et al. Characteristics of Games , 2012 .
[10] Staffan Björk,et al. Understanding Pervasive Games through Gameplay Design Patterns , 2007, DiGRA Conference.
[11] Brenda Brathwaite,et al. Challenges for Game Designers , 2008 .
[12] Aki Järvinen,et al. Games without Frontiers: Theories and Methods for Game Studies and Design , 2008 .
[13] J. Frazer,et al. The Golden Bough: THE GOLDEN BOUGH , 2009 .
[14] Petri Lankoski. Player Character Engagement in Computer Games , 2011, Games Cult..
[15] David Bordwell. Narration in the Fiction Film , 1985 .
[16] J. Morse,et al. Verification Strategies for Establishing Reliability and Validity in Qualitative Research , 2002 .