Introductory programming in a web context
暂无分享,去创建一个
[1] Roberta Klibaner,et al. A robotics lab for CS1 , 2005 .
[2] Seymour Papert,et al. Teaching Children Thinking , 1972 .
[3] Mark Guzdial. Contextualized computing education of programming , 2009, ACE '09.
[4] Patricia Haden. The incredible rainbow spitting chicken: teaching traditional programming skills through games programming , 2006 .
[5] Jessica D. Bayliss,et al. Games as a "flavor" of CS1 , 2006, SIGCSE '06.
[6] Mark Guzdial,et al. Design process for a non-majors computing course , 2005 .
[7] Seymour Papert,et al. Teaching children thinking (LOGO memo) , 1971 .
[8] Raymond Lister. Teaching Java First: Experiments with a Pigs-Early Pedagogy , 2004, ACE.
[9] Mark Guzdial,et al. Teaching the Nintendo generation to program , 2002, CACM.
[10] Brian C. O'Connor,et al. Do LEGO® Mindstorms® motivate students in CS1? , 2009, SIGCSE '09.
[11] Tucker R. Balch,et al. Personalizing CS1 with robots , 2009, SIGCSE '09.
[12] Mark Guzdial,et al. A CS1 course designed to address interests of women , 2004 .
[13] Seymour Papert,et al. Mindstorms: Children, Computers, and Powerful Ideas , 1981 .
[14] Dean Sanders,et al. Jeroo: a tool for introducing object-oriented programming , 2003, SIGCSE.
[15] Lucas Layman,et al. Note to self: make assignments meaningful , 2007, SIGCSE '07.
[16] Mark Guzdial,et al. Narrating data structures: The role of context in CS2 , 2008, ACM J. Educ. Resour. Comput..
[17] Mark Guzdial. A media computation course for non-majors , 2003 .