Experiential Learning in Second Life

Virtual worlds such as Second Life provide new possibilities for computer-mediated communication, cooperation and learning because of their three-dimensional (3D)-environment and because of their enhanced interaction techniques. Based on the specific charateristics of virtual worlds, immersive perceptions can be supported, From a didactical perspective, these characteristics greatly support innovative distance learning arrangements and are particularly suitable for transferring and gaining experiential knowledge. In this paper, we discuss the construction of immersive learning arrangements to impart particularly experiential learning via 3D-virtual worlds. Based on literature the authors theoretically investigate the adoption and effectiveness of virtual worlds for imparting experiential learning. Until now only a few articles provide empirical research in this field. Therefore, we conducted a case study in Second Life based on a specific learning concept for entrepreneurs. Three groups of students have been interviewed and surveyed regarding the adoption process. By doing this, we seek to learn more about their satisfaction and the relevance of their previous knowledge in the fields of business administration and virtual worlds. Our study shows that learning arrangements can be designed in Second Life to impart experiential knowledge. However, the construction and usage of those settings require extensive resources that have to be provided by participants as well as by the organizer.

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