A paradigm for the development of serious games for health as benefit delivery systems
暂无分享,去创建一个
Graham Morgan | Gary Ushaw | Janet A. Eyre | G. Morgan | J. Eyre | G. Ushaw
[1] Graham Morgan,et al. Adopting Best Practices from the Games Industry in Development of Serious Games for Health , 2015, Digital Health.
[2] William V. Wright,et al. A Theory of Fun for Game Design , 2004 .
[3] Janice Baranowski,et al. Developing Games for Health Behavior Change: Getting Started. , 2013, Games for health journal.
[4] Gary Bente,et al. Why so serious? On the relation of serious games and learning , 2010, Eludamos: Journal for Computer Game Culture.
[5] Graham Morgan,et al. An Efficient Application of Gesture Recognition from a 2D Camera for Rehabilitation of Patients with Impaired Dexterity , 2013, HEALTHINF.
[6] P. Vorderer,et al. Serious games : mechanisms and effects , 2009 .
[7] Alessandro De Gloria,et al. A serious game model for cultural heritage , 2012, JOCCH.
[8] Belahbib Amine,et al. Adaptation of Rapid Prototyping Model for Serious Games Development , 2014 .
[9] Costas Boletsis,et al. A Taxonomy of Serious Games for Dementia , 2013, GFHEU.
[10] Jean-Pierre Jessel,et al. Classifying Serious Games: The G/P/S Model , 2011 .
[11] Pedro Miguel Moreira,et al. Serious games for rehabilitation: A survey and a classification towards a taxonomy , 2010, 5th Iberian Conference on Information Systems and Technologies.
[12] Graham Morgan,et al. Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation , 2014, SAC.
[13] Alessandro De Gloria,et al. Mapping learning and game mechanics for serious games analysis , 2015, Br. J. Educ. Technol..
[14] Ben Sawyer. From Cells to Cell Processors: The Integration of Health and Video Games , 2008, IEEE Computer Graphics and Applications.
[15] Gary Ushaw,et al. Early response markers from video games for rehabilitation strategies , 2014, SIAP.