The Journey: A Service-Based Adaptive Serious Game on Probability
暂无分享,去创建一个
Alessandro De Gloria | Riccardo Berta | Francesco Bellotti | Francesco Curatelli | Maira B. Carvalho | Michael D. Kickmeier-Rust | Chiara Martinengo | Jun Hu | Giorgia Gazzarata
[1] B. Bloom. The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring , 1984 .
[2] Riccardo Berta,et al. Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again , 2013, GALA.
[3] Rob Nadolski,et al. Deploying Serious Games for Management in Higher Education: lessons learned and good practices , 2014, EAI Endorsed Trans. Serious Games.
[4] Riccardo Berta,et al. Assessment in and of Serious Games: An Overview , 2013, Adv. Hum. Comput. Interact..
[5] Beverly Park Woolf,et al. Optimizing the Performance of Educational Web Services , 2011, 2011 IEEE 11th International Conference on Advanced Learning Technologies.
[6] Alessandro De Gloria,et al. Supporting authors in the development of task-based learning in serious virtual worlds , 2010, Br. J. Educ. Technol..
[7] Dietrich Albert,et al. The Effects of Individualized Feedback in Digital Educational Games , 2009 .
[8] Dietrich Albert,et al. Educationally Adaptive: Balancing Serious Games , 2012, Int. J. Comput. Sci. Sport.
[9] Alessandro De Gloria,et al. Designing Effective Serious Games: Opportunities and Challenges for Research , 2010, Int. J. Emerg. Technol. Learn..
[10] Judith Hurwitz,et al. Service Oriented Architecture For Dummies (For Dummies (Computer/Tech)) , 2006 .
[11] Alessandro De Gloria,et al. MADE: developing edutainment applications on mobile computers , 2003, Comput. Graph..
[12] Amy Bruckman,et al. The game ontology project: supporting learning while contributing authentically to game studies , 2008, ICLS.
[13] Valerie J. Shute,et al. Games, Learning, and Assessment , 2012 .
[14] Peter Brusilovsky,et al. Adaptive Hypermedia , 2001, User Modeling and User-Adapted Interaction.
[15] Muhammad Al-Qurishi,et al. A cloud-based serious games framework for obesity , 2012, CMBAS-EH '12.
[16] S. Göbel,et al. 80 Days : Melding Adaptive Educational Technology and Adaptive and Interactive Storytelling in Digital Educational Games , 2008 .
[17] Paolo Traverso,et al. Service-Oriented Computing: State of the Art and Research Challenges , 2007, Computer.
[18] Benjamin S. Bloom,et al. A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives , 2000 .
[19] Vincent P. Wade,et al. Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences , 2008, 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.
[20] Richard N. Van Eck. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. , 2006 .
[21] Xiang Zhao-zheng,et al. Understanding Service-Oriented Architecture , 2007 .
[22] Judith Hurwitz,et al. Service Oriented Architecture for Dummies , 2006 .
[23] Alessandro De Gloria,et al. Mapping learning and game mechanics for serious games analysis , 2015, Br. J. Educ. Technol..
[24] Kathleen Harmeyer,et al. Extending the 'Serious Game' Boundary: Virtual Instructors in Mobile Mixed Reality Learning Games , 2007 .
[25] Francesco Curatelli,et al. Design Criteria for Educational Tools to Overcome Mathematics Learning Difficulties , 2012, VS-GAMES.