Compression-based ray casting of very large volume data in distributed environments
暂无分享,去创建一个
[1] Allen Gersho,et al. Vector quantization and signal compression , 1991, The Kluwer international series in engineering and computer science.
[2] Marc Levoy,et al. Light field rendering , 1996, SIGGRAPH.
[3] Kwan-Liu Ma,et al. Parallel volume rendering using binary-swap compositing , 1994, IEEE Computer Graphics and Applications.
[4] Ulrich Neumann. Communication costs for parallel volume-rendering algorithms , 1994, IEEE Computer Graphics and Applications.
[5] Insung Ihm,et al. Wavelet‐Based 3D Compression Scheme for Interactive Visualization of Very Large Volume Data , 1999, Comput. Graph. Forum.
[6] Maneesh Agrawala,et al. Rendering from compressed textures , 1996, SIGGRAPH.
[7] Minesh B. Amin,et al. Fast volume rendering using an efficient, scalable parallel formulation of the shear-warp algorithm , 1995, PRS.
[8] Roni Yagel,et al. Multi-Frame Thrashless Ray Casting with Advancing Ray-Front , 1996, Graphics Interface.
[9] P. Peggy Li,et al. ParVox: a parallel splatting volume rendering system for distributed visualization , 1997, PRS '97.
[10] Peter-Pike J. Sloan,et al. Interactive Ray Tracing for Volume Visualization , 1999, IEEE Trans. Vis. Comput. Graph..
[11] Philippe Lacroute,et al. Real-time volume rendering on shared memory multiprocessors using the shear-warp factorization , 1995 .
[12] Insung Ihm,et al. Parallel Ray Casting of Visible Human on Distributed Memory Architectures , 1999 .
[13] Paul Ning,et al. Fast volume rendering of compressed data , 1993, Proceedings Visualization '93.
[14] Marc Levoy,et al. Efficient ray tracing of volume data , 1990, TOGS.
[15] Insung Ihm,et al. 3D RGB image compression for interactive applications , 2001, TOGS.