Layered animation of captured data

[1]  John P. Lewis,et al.  Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation , 2000, SIGGRAPH.

[2]  Daniel Thalmann,et al.  A seamless shape for HANIM compliant bodies , 1999, VRML '99.

[3]  Adrian Hilton,et al.  Building Layered Animation Models from Captured Data , 1999, Computer Animation and Simulation.

[4]  Daniel Thalmann,et al.  Real-Time Animation of Realistic Virtual Humans , 1998, IEEE Computer Graphics and Applications.

[5]  Eugene Fiume,et al.  Wires: a geometric deformation technique , 1998, SIGGRAPH.

[6]  Heinrich Müller,et al.  Graph-based surface reconstruction using structures in scattered point sets , 1998, Proceedings. Computer Graphics International (Cat. No.98EX149).

[7]  Andrew W. Fitzgibbon,et al.  Automatic 3D Model Construction for Turn-Table Sequences , 1998, SMILE.

[8]  Enrico Gobbetti,et al.  Interactive Construction and Animation of Layered Elastically Deformable Characters , 1998, Comput. Graph. Forum.

[9]  Adrian Hilton,et al.  Implicit Surface-Based Geometric Fusion , 1998, Comput. Vis. Image Underst..

[10]  Angela Barbanente Skin them bones: game programming for the web generation , 1998 .

[11]  Nadia Magnenat-Thalmann,et al.  Dirichlet free-form deformations and their application to hand simulation , 1997, Proceedings. Computer Animation '97 (Cat. No.97TB100120).

[12]  Kenneth I. Joy,et al.  Free-form deformations with lattices of arbitrary topology , 1996, SIGGRAPH.

[13]  Hugues Hoppe,et al.  Progressive meshes , 1996, SIGGRAPH.

[14]  Matthias Eck,et al.  Automatic reconstruction of B-spline surfaces of arbitrary topological type , 1996, SIGGRAPH.

[15]  Marc Levoy,et al.  A volumetric method for building complex models from range images , 1996, SIGGRAPH.

[16]  Dinesh Manocha,et al.  Simplification envelopes , 1996, SIGGRAPH.

[17]  Marc Levoy,et al.  Fitting smooth surfaces to dense polygon meshes , 1996, SIGGRAPH.

[18]  Daniel Thalmann,et al.  Fast realistic human body deformations for animation and VR applications , 1996, Proceedings of CG International '96.

[19]  Russell H. Taylor,et al.  Superfaces: polygonal mesh simplification with bounded error , 1996, IEEE Computer Graphics and Applications.

[20]  Adrian Hilton,et al.  Reliable Surface Reconstructiuon from Multiple Range Images , 1996, ECCV.

[21]  Gabriel Taubin,et al.  Implicit Simplicial Models for Adaptive Curve Reconstruction , 1996, IEEE Trans. Pattern Anal. Mach. Intell..

[22]  George Maestri,et al.  Digital character animation , 1996 .

[23]  Denis Laurendeau,et al.  Multiresolution Surface Modeling Based on Hierarchical Triangulation , 1996, Comput. Vis. Image Underst..

[24]  Robert Mencl,et al.  A Graph–Based Approach to Surface Reconstruction , 1995, Comput. Graph. Forum.

[25]  Marie-Paule Cani,et al.  Automatic Reconstruction of Unstructured 3D Data: Combining a Medial Axis and Implicit Surfaces , 1995, Comput. Graph. Forum.

[26]  Denis Laurendeau,et al.  A General Surface Approach to the Integration of a Set of Range Views , 1995, IEEE Trans. Pattern Anal. Mach. Intell..

[27]  Daniel Thalmann,et al.  Interactive Shape Design Using Metaballs and Splines , 1995 .

[28]  Henry J. Lamousin,et al.  NURBS-based free-form deformations , 1994, IEEE Computer Graphics and Applications.

[29]  Sabine Coquillart,et al.  Axial deformations: an intuitive deformation technique , 1994, Comput. Aided Des..

[30]  Jules Bloomenthal,et al.  An Implicit Surface Polygonizer , 1994, Graphics Gems.

[31]  Marc Levoy,et al.  Zippered polygon meshes from range images , 1994, SIGGRAPH.

[32]  Alyn P. Rockwood,et al.  A generalized de Casteljau approach to 3D free-form deformation , 1994, SIGGRAPH.

[33]  Tony DeRose,et al.  Piecewise smooth surface reconstruction , 1994, SIGGRAPH.

[34]  Martin Rutishauser,et al.  Merging range images of arbitrarily shaped objects , 1994, 1994 Proceedings of IEEE Conference on Computer Vision and Pattern Recognition.

[35]  Tony DeRose,et al.  Surface reconstruction from unorganized points , 1992, SIGGRAPH.

[36]  Herbert Edelsbrunner,et al.  Weighted alpha shapes , 1992 .

[37]  John F. Hughes,et al.  Direct manipulation of free-form deformations , 1992, SIGGRAPH.

[38]  Sabine Coquillart,et al.  Animated free-form deformation: an interactive animation technique , 1991, SIGGRAPH.

[39]  Brian Wyvill,et al.  Interactive techniques for implicit modeling , 1990, I3D '90.

[40]  Richard E. Parent,et al.  Layered construction for deformable animated characters , 1989, SIGGRAPH.