Transforming Health Care: Empowering Therapeutic Communities through Technology-Enhanced Narratives
暂无分享,去创建一个
Cuauhtemoc Luna-Nevarez | Sarah Fischbach | Kevin Boberg | Kelly Tian | Pookie Sautter | Derek Fisher | Sarah Fischbach | C. Luna-Nevarez | Kevin Boberg | Jim Kroger | Richard J. Vann | Kelly Tian | Pookie Sautter | Derek Fisher | Jim Kroger
[1] J. McGonigal. Reality Is Broken: Why Games Make Us Better and How They Can Change the World , 2011 .
[2] I. Switankowsky. Dualism and its Importance for Medicine , 2000, Theoretical medicine and bioethics.
[3] Michael Rigby,et al. Applying emergent ubiquitous technologies in health: The need to respond to new challenges of opportunity, expectation, and responsibility , 2007, Int. J. Medical Informatics.
[4] A. Lippman. Led (astray) by genetic maps: the cartography of the human genome and health care. , 1992, Social science & medicine.
[5] B. M. Toole,et al. The Creative Destruction of Medicine: How the Digital Revolution Will Create Better Health Care , 2013 .
[6] Brian Knutson,et al. Interactivity and Reward-Related Neural Activation during a Serious Videogame , 2012, PloS one.
[7] Pamela M. Kato,et al. Video Games in Health Care: Closing the Gap , 2010 .
[8] R. Belk. Possessions and the Extended Self , 1988 .
[9] S. Iyengar,et al. Tragic Choices: Autonomy and Emotional Responses to Medical Decisions , 2009 .
[10] R. Langer,et al. The body consumed: Reflexivity and cosmetic surgery , 2002 .
[11] R. Moisio,et al. Questing for Well‐Being at Weight Watchers: The Role of the Spiritual‐Therapeutic Model in a Support Group , 2010 .
[12] A. Strauss,et al. The Discovery of Grounded Theory , 1967 .
[13] R. Kitchin,et al. Science fiction or future fact? Exploring imaginative geographies of the new millennium , 2001 .
[14] James D. Robinson,et al. Patient–Provider Interaction and the Regulation of Diabetes Mellitus , 2010, Health communication.
[15] Lauren G. Block,et al. Vividness Effects: A Resource-Matching Perspective , 1997 .
[16] Susan M. Broniarczyk,et al. Choose, Choose, Choose, Choose, Choose, Choose, Choose: Emerging and Prospective Research on the Deleterious Effects of Living in Consumer Hyperchoice , 2004 .
[17] Elana Gomel. Postmodern Science Fiction and Temporal Imagination , 2010 .
[18] R. Belk,et al. Qualitative Consumer and Marketing Research , 2012 .
[19] C. Prahalad,et al. Co-creation experiences: The next practice in value creation , 2004 .
[20] Jeffrey Alexander,et al. Cultural Trauma and Collective Identity , 2004 .
[21] P. Farmer. Pathologies of Power , 2019 .
[22] K. Orfàli. Parental role in medical decision-making: fact or fiction? A comparative study of ethical dilemmas in French and American neonatal intensive care units. , 2004, Social science & medicine.
[23] G. Leon. The Therapeutic Community , 2000 .
[24] D. Holt. How Consumers Consume: A Typology of Consumption Practices , 1995 .
[25] Robert V. Kozinets,et al. Technology/Ideology: How Ideological Fields Influence Consumers’ Technology Narratives , 2008 .
[26] Julie L. Ozanne,et al. Community Action Research , 2010 .
[27] Jonathan E. Schroeder,et al. The Artist and the Brand , 2005 .
[28] R. Doan,et al. Story Re-Visions: Narrative Therapy in the Postmodern World , 1994 .
[29] B. Turner. Disability and the Sociology of the Body , 2001 .
[30] S. McGuire,et al. Centers for Disease Control and Prevention. 2013. Strategies to Prevent Obesity and Other Chronic Diseases: The CDC Guide to Strategies to Support Breastfeeding Mothers and Babies. Atlanta, GA: U.S. Department of Health and Human Services, 2013. , 2014, Advances in nutrition.
[31] Cele C. Otnes,et al. Pursuing Parenthood: Integrating Cultural and Cognitive Perspectives on Persistent Goal Striving , 2007 .
[32] Craig J Thompson. Consumer Risk Perceptions in a Community of Reflexive Doubt , 2005 .
[33] E. Vermeulen. Dealing with doubt: making decisions in a neonatal ward in The Netherlands. , 2004, Social science & medicine.
[34] A. Strauss,et al. The discovery of grounded theory: strategies for qualitative research aldine de gruyter , 1968 .
[35] S. Fournier,et al. Paradoxes of Technology: Consumer Cognizance, Emotions, and Coping Strategies , 1998 .
[36] Darren W. Dahl,et al. Are All Out-Groups Created Equal? Consumer Identity and Dissociative Influence , 2007 .
[37] Bernard Perron,et al. Silent Hill: The Terror Engine , 2012 .
[38] M. Foucault,et al. The birth of the clinic : an archaeology of medical perception , 1974 .
[39] Neeta Mehta. Mind-body Dualism: A critique from a Health Perspective** , 2011, Mens sana monographs.
[40] C. Schaefer. Prescriptive play therapy. , 2001 .
[41] P. M. Kato,et al. A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial , 2008, Pediatrics.
[42] J. J. F. Sherry. The Work of Play at American Girl Place , 2009 .
[43] Tobias Greitemeyer,et al. Effects of prosocial video games on prosocial behavior. , 2010, Journal of personality and social psychology.
[44] Marientina Gotsis,et al. Wellness Partners: Design and Evaluation of a Web-Based Physical Activity Diary with Social Gaming Features for Adults , 2013, JMIR research protocols.
[45] Michael J. Green,et al. Graphic medicine: use of comics in medical education and patient care , 2010, BMJ : British Medical Journal.
[46] Julie L. Ozanne,et al. Participatory Action Research , 2008 .