Interactive multiresolution animation of deformable models

This paper presents an approach to animate elastic deformable materials at interactive rates using spacetime adaptive resolution. We propose a new computational model, based on the conventional Hooke’s law, that uses a discrete approximation of differential operators on irregular grid. It allows local refinement or simplification of the computational model based on local error measurement. We in effect minimize calculations while ensuring a realistic and scale-independent behavior within a given accuracy threshold. We demonstrate this technique on a real-time virtual liver surgery application.

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