Stochastic glossy global illumination on the GPU
暂无分享,去创建一个
László Szirmay-Kalos | Attila Barsi | Gábor Szijártó | László Szirmay-Kalos | A. Barsi | G. Szijártó
[1] Pat Hanrahan,et al. A hierarchical illumination algorithm for surfaces with glossy reflection , 1993, SIGGRAPH.
[2] John C. Hart,et al. GPU algorithms for radiosity and subsurface scattering , 2003, HWWS '03.
[3] Niels Jørgen Christensen,et al. Fast Texture-Based Form Factor Calculations for Radiosity Using Graphics Hardware , 2001, J. Graphics, GPU, & Game Tools.
[4] Philippe Bekaert,et al. Advanced global illumination , 2006 .
[5] Donald P. Greenberg,et al. The hemi-cube: a radiosity solution for complex environments , 1985, SIGGRAPH.
[6] Mateu Sbert,et al. A hardware based implementation of the Multipath method , 2002 .
[7] Philippe Bekaert,et al. Hierarchical and stochastic algorithms for radiosity , 1999 .
[8] Donald P. Greenberg,et al. A progressive refinement approach to fast radiosity image generation , 1988, SIGGRAPH.
[9] László Szirmay-Kalos,et al. Global Illumination Animation with Random Radiance Representation , 2003, Rendering Techniques.
[10] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[11] Hansong Zhang,et al. Efficient radiosity rendering using textures and bicubic reconstruction , 1997, SI3D.
[12] László Neumann,et al. Monte Carlo radiosity , 1995, Computing.
[13] Anselmo Lastra,et al. Radiosity on graphics hardware , 2004, Graphics Interface.
[14] Toshiya Hachisuka. Final Gathering on GPU , 2004 .
[15] Alexander Keller,et al. Instant radiosity , 1997, SIGGRAPH.
[16] Pat Hanrahan,et al. Photon mapping on programmable graphics hardware , 2003, HWWS '03.
[17] Claude Puech,et al. Radiosity and global illumination , 1994 .
[18] László Szirmay-Kalos,et al. Compact Metallic Reflectance Models , 1999, Comput. Graph. Forum.
[19] Peter Shirley. Time complexity of Monte Carlo radiosity , 1992, Comput. Graph..
[20] László Szirmay-Kalos,et al. Stochastic Iteration for Non‐diffuse Global Illumination , 1999, Comput. Graph. Forum.
[21] Alexander Keller,et al. Quasi-Monte Carlo methods for photorealistic image synthesis , 1998, Beiträge zur Informatik.
[22] Werner Purgathofer,et al. Global Ray-Bundle Tracing with Hardware Acceleration , 1998, Rendering Techniques.