Modeling Strategic Dynamics Under Alternative Information Conditions

In this paper we present a computational cognitive model of two-player interaction under different information conditions. In particular, the model aims at reproducing human behavior in a laboratory experiment based on repeated “Chicken Game”. This research shows that information availability deeply influences the strategies and cognitive mechanisms chosen by players and the resulting outcomes. In general, we claim that alternative information conditions can be modeled in ACT-R by adopting a compositional approach.

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