Immersive Virtual Environments: A Comparison of Mixed Reality and Virtual Reality Headsets for ASD Treatment

Since ’90s the use of ICT tools has been considered very promising in treatments of people with Autism Spectrum Disorder (ASD) experiencing difficulties in social communication and interaction. Recent literature agrees on potential benefits of Virtual Reality based treatment, particularly in learning processes related to social interaction. The study in this paper describes a usability experience of people with ASD in using Oculus Rift and HoloLens, state-of-the-art Head Mounted Displays (HMDs) allowing users to experience Immersive Virtual Reality and Mixed Reality, respectively. The study focuses on a homogenous target of high-functioning young adults (age 21–23) and aims at evaluating acceptability, usability, and engagement of the two HMDs with respect to such target andproviding general guidelines about applications of the two HMDs.

[1]  Erin M. Edwards,et al.  Comparison of self- and other-report of symptoms of autism and comorbid psychopathology in adults with Autism Spectrum Disorder , 2017 .

[2]  P. Mitchell,et al.  Using Virtual Environments for Teaching Social Understanding to 6 Adolescents with Autistic Spectrum Disorders , 2007, Journal of autism and developmental disorders.

[3]  R. Desmarais How to Select and Use the Right Temperature Sensor , 2001 .

[4]  J. J. Ryan,et al.  Wechsler Adult Intelligence Scale-III , 2001 .

[5]  Giovanni De Gasperis,et al.  Towards an Integrated Approach to Diagnosis, Assessment and Treatment in Autism Spectrum Disorders via a Gamified TEL System , 2016, MIS4TEL.

[6]  Giovanni De Gasperis,et al.  The Virtual Reconstruction Project of Unavailable Monuments: An Example of the Church of Santa Maria Paganica in L'Aquila , 2017, COSIT.

[7]  S. Parsons,et al.  State-of-the-art of virtual reality technologies for children on the autism spectrum , 2011 .

[8]  Earl Hunt,et al.  The Transfer of Spatial Knowledge in Virtual Environment Training , 1998, Presence.

[9]  M. Mazza,et al.  The Use of “Literary Fiction” to Promote Mentalizing Ability , 2016, PloS one.

[10]  Mirko Gelsomini,et al.  Wearable Immersive Virtual Reality for Children with Disability: a Case Study , 2017, IDC.

[11]  Paul A. Cairns,et al.  A grounded investigation of game immersion , 2004, CHI EA '04.

[12]  Dina Di Giacomo,et al.  Evaluation Plan of TERENCE: When the User-Centred Design Meets the Evidence-Based Approach , 2012, ebTEL.

[13]  N. Newbutt,et al.  Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations , 2016, Journal of autism and developmental disorders.

[14]  H. McConachie,et al.  Reducing Specific Phobia/Fear in Young People with Autism Spectrum Disorders (ASDs) through a Virtual Reality Environment Intervention , 2014, PloS one.

[15]  Haylie L. Miller,et al.  Level of Immersion in Virtual Environments Impacts the Ability to Assess and Teach Social Skills in Autism Spectrum Disorder , 2016, Cyberpsychology Behav. Soc. Netw..

[16]  Simon Crowle,et al.  Exploratory findings with virtual reality for phantom limb pain; from stump motion to agency and analgesia , 2009, Disability and rehabilitation.

[17]  José-Antonio Lozano-Quilis,et al.  Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review , 2018, Sensors.

[18]  Uttama Lahiri,et al.  A Physiologically Informed Virtual Reality Based Social Communication System for Individuals with Autism , 2014, Journal of Autism and Developmental Disorders.

[19]  Helen McConachie,et al.  Interventions based on the Theory of Mind cognitive model for autism spectrum disorder (ASD). , 2014, The Cochrane database of systematic reviews.

[20]  J. Richardson,et al.  Relationship between Self-Report and Performance Measures of Function: A Systematic Review , 2007, Canadian Journal on Aging / La Revue canadienne du vieillissement.

[21]  G. Mesibov,et al.  Brief report: Two case studies using virtual reality as a learning tool for autistic children , 1996, Journal of autism and developmental disorders.

[22]  Gail Ewing,et al.  Using observation as a data collection method to help understand patient and professional roles and actions in palliative care settings , 2012, Palliative medicine.

[23]  Eric D. Ragan,et al.  The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments , 2010, PRESENCE: Teleoperators and Virtual Environments.