Learning Languages in Cyberspace
暂无分享,去创建一个
[1] Dorothy M. Chun. Using computer networking to facilitate the acquisition of interactive competence , 1994 .
[2] Regine Hampel,et al. Theoretical perspectives and new practices in audio-graphic conferencing for language learning , 2003, ReCALL.
[3] Ton Koenraad,et al. Verbal interaction in Second Life: towards a pedagogic framework for task design , 2011 .
[4] Richard G. Kern. Restructuring Classroom Interaction with Networked Computers: Effects on Quantity and Characteristics of Language Production , 1995 .
[5] Francesca Helm,et al. The Multifarious Goals of Telecollaboration 2.0: Theoretical and Practical Implications , 2010 .
[6] Klaus Schwienhorst,et al. Why Virtual, Why Environments? Implementing Virtual Reality Concepts in Computer-Assisted Language Learning , 2002 .
[7] K. Morgan‐Short,et al. Positive Evidence Versus Explicit Rule Presentation and Explicit Negative Feedback: A Computer-Assisted Study. , 2004 .
[8] Mark Peterson,et al. Learner interaction management in an avatar and chat-based virtual world , 2006 .
[9] Ana Oskoz,et al. COLLABORATIVE WRITING: FOSTERING FOREIGN LANGUAGE AND WRITING CONVENTIONS DEVELOPMENT , 2010 .
[10] Antonella Strambi,et al. Flexibility and Interaction at a Distance: A Mixed-Mode Environment for Language Learning , 2003 .
[11] Jin Sook Lee,et al. EXPLORING THE RELATIONSHIP BETWEEN ELECTRONIC LITERACY AND HERITAGE LANGUAGE MAINTENANCE , 2006 .
[12] Carla Meskill,et al. Foreign language learning with CMC: forms of online instructional discourse in a hybrid Russian class , 2005 .
[13] Lina Lee,et al. Promoting intercultural exchanges with blogs and podcasting: a study of Spanish–American telecollaboration , 2009 .
[14] Zhigang Wen,et al. Social virtual worlds for technology‐enhanced learning on an augmented learning platform , 2010 .
[15] Judith Molka-Danielsen,et al. Designing oral participation in Second Life – a comparative study of two language proficiency courses , 2009, ReCALL.
[16] Robert J. Blake,et al. Computer Mediated Communication: A Window on L2 Spanish Interlanguage , 2000 .
[17] Ursula Stickler,et al. New skills for new classrooms: Training tutors to teach languages online , 2005 .
[18] Yu-Hua Chen,et al. Lexical Bundles in L1 and L2 Academic Writing. , 2010 .
[19] Siew Ming Thang,et al. Investigating the perceptions of UKM undergraduates towards an English for science and technology online course , 2010 .
[20] Mark Darhower. Interactional Features of Synchronous Computer-Mediated Communication in the Intermediate L2 Class: A Sociocultural Case Study , 2013 .
[21] Mirjam Hauck,et al. Telecollaboration in multimodal environments: the impact on task design and learner interaction , 2008 .
[22] J. Belz. Linguistic Perspectives on the Development of Intercultural Competence in Telecollaboration. , 2003 .
[23] Lesley Shield,et al. Real-time audio and email for fluency: promoting distance language learners' aural and oral skills via the Internet , 1999 .
[24] Paige Ware,et al. Confidence and competition online: ESL student perspectives on web-based discussions in the classroom , 2004 .
[25] Karina Collentine,et al. LEARNER USE OF HOLISTIC LANGUAGE UNITS IN MULTIMODAL, TASK-BASED SYNCHRONOUS COMPUTER-MEDIATED COMMUNICATION , 2009 .
[26] Julie M. Sykes,et al. Synchronous CMC and Pragmatic Development: Effects of Oral and Written Chat , 2013 .
[27] M. Rafael Salaberry,et al. L2 Morphosyntactic Development in Text-Based Computer-Mediated Communication , 2000 .
[28] Dongwan Ryu. Non-Native English Speakers' Multiliteracy Learning in Beyond-Game Culture: A Sociocultural Study , 2011 .
[29] Carla Meskill,et al. Computer Mediated Communication: Tools for Instructing Russian Heritage Language Learners. , 2008 .
[30] Guy Ramsay,et al. RAPPORT-BUILDING THROUGH CALL IN TEACHING CHINESE AS A FOREIGN LANGUAGE: AN EXPLORATORY STUDY , 2005 .
[31] Noriko Ishihara,et al. Web-based Curriculum for Pragmatics Instruction in Japanese as a Foreign Language: An Explicit Awareness-raising Approach , 2007 .
[32] Mark Peterson,et al. Learner participation patterns and strategy use in Second Life: an exploratory case study , 2010, ReCALL.