Programming Environments for Novices
暂无分享,去创建一个
[1] Adele Goldberg,et al. Personal Dynamic Media , 1977, Computer.
[2] T. R. G. Green. Conditional program statements and their comprehensibility to professional programmers , 1977 .
[3] Robin Jeffries,et al. The Processes Involved in Designing Software. , 1980 .
[4] Seymour Papert,et al. Mindstorms: Children, Computers, and Powerful Ideas , 1981 .
[5] Harold Abelson,et al. Turtle geometry : the computer as a medium for exploring mathematics , 1983 .
[6] Kate Ehrlich,et al. Cognitive strategies and looping constructs: an empirical study , 1983, CACM.
[7] Roy D. Pea,et al. On the Cognitive Effects of Learning Computer Programming: A Critical Look. Technical Report No. 9. , 1987 .
[8] Elliot Soloway,et al. PUTTING IT ALL TOGETHER IS HARD FOR NOVICE PROGRAMMERS. , 1985 .
[9] Elliot Soloway,et al. Learning to program = learning to construct mechanisms and explanations , 1986, CACM.
[10] Seymour Papert,et al. Software Design as a Learning Environment , 1990, Interact. Learn. Environ..
[11] David B. Palumbo,et al. Programming Language/Problem-Solving Research: A Review of Relevant Issues , 1990 .
[12] Annemarie S. Palincsar,et al. Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning , 1991 .
[13] S. Turkle,et al. Epistemological Pluralism and the Revaluation of the Concrete. , 1992 .
[14] James C. Spohrer,et al. KidSim: programming agents without a programming language , 1994, CACM.
[15] Mitchel Resnick,et al. Turtles, termites, and traffic jams - explorations in massively parallel microworlds , 1994 .
[16] Philip Miller,et al. Evolution of Novice Programming Environments: The Structure Editors of Carnegie Mellon University , 1994, Interact. Learn. Environ..
[17] Mark Guzdial,et al. Software-Realized Scaffolding to Facilitate Programming for Science Learning , 1994, Interact. Learn. Environ..
[18] Elliot Soloway,et al. Learning theory in practice: case studies of learner-centered design , 1996, CHI.
[19] I. McMillan,et al. Changing Minds , 2000 .
[20] John Maloney,et al. Back to the Future The Story of Squeak, A Practical Smalltalk Written in Itself , 1997 .
[21] Mitchel Resnick,et al. Moose crossing: construction, community, and learning in a networked virtual world for kids , 1997 .
[22] Alexander Repenning,et al. Collaborative use & design of interactive simulations , 1999, CSCL.
[23] R. Pea,et al. Mapping the Cognitive Demands of Learning to Program , 1987, Thinking: The Second International Conference.