Opponent-based Tactic Selection for a First Person Shooter Game
暂无分享,去创建一个
[1] Manfred Tscheligi,et al. Proceedings of the international conference on Advances in computer entertainment technology , 2007, ACE 2008.
[2] L. S. Vygotksy. Mind in society: the development of higher psychological processes , 1978 .
[3] Pieter Spronck,et al. Opponent Modeling in Real-Time Strategy Games , 2007, GAMEON.
[4] Antonija Mitrovic,et al. Evaluating the Effect of Open Student Models on Self-Assessment , 2007, Int. J. Artif. Intell. Educ..
[5] Antonija Mitrovic,et al. Intelligent tutors for all: Constraint-based modeling methodology, systems and authoring , 2007 .
[6] Anthony Jameson,et al. User Modeling and User-Adapted Interaction , 2004, User Modeling and User-Adapted Interaction.
[7] Abdennour El Rhalibi,et al. Machine learning techniques for FPS in Q3 , 2004, ACE '04.
[8] Alfred Kobsa,et al. Generic User Modeling Systems , 2001, User modeling and user-adapted interaction.
[9] Julian Togelius,et al. Making Racing Fun Through Player Modeling and Track Evolution , 2006 .
[10] Alfred Kobsa,et al. User Modeling and User-Adapted Interaction , 1994, User Modeling and User-Adapted Interaction.
[11] Jonathan Schaeffer,et al. Opponent Modeling in Poker , 1998, AAAI/IAAI.
[12] Antonija Mitrovic,et al. Supporting Learning by Opening the Student Model , 2002, Intelligent Tutoring Systems.