Verifocal: a platform for vision correction and accommodation in head-mounted displays

The vergence-accommodation conflict is a fundamental cause of discomfort in today's Virtual and Augmented Reality (VR/AR). We present a novel software platform and hardware for varifocal head-mounted displays (HMDs) to generate consistent accommodation cues and account for the user's prescription. We investigate multiple varifocal optical systems and propose the world's first varifocal mobile HMD based on Alvarez lenses. We also introduce a varifocal rendering pipeline, which corrects for distortion introduced by the optical focus adjustment, approximates retinal blur, incorporates eye tracking and leverages on rendered content to correct noisy eye tracking results. We demonstrate the platform running in compact VR headsets and present initial results in video pass-through AR.

[1]  Hong Hua,et al.  Enabling Focus Cues in Head-Mounted Displays , 2017, Proceedings of the IEEE.

[2]  R. E. Stevens,et al.  Varifocal technologies providing prescription and VAC mitigation in HMDs using Alvarez lenses , 2018, Photonics Europe.

[3]  Karol Myszkowski,et al.  Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors , 2017, IEEE Transactions on Visualization and Computer Graphics.

[4]  Peter Shirley,et al.  Near-eye varifocal augmented reality display using see-through screens , 2017, ACM Trans. Graph..

[5]  Gordon Wetzstein,et al.  Optimizing virtual reality for all users through gaze-contingent and adaptive focus displays , 2017, Proceedings of the National Academy of Sciences.

[6]  Quan Huynh-Thu,et al.  Effect of the accommodation-vergence conflict on vergence eye movements , 2014, Vision Research.

[7]  George Drettakis,et al.  Accommodation and Comfort in Head-Mounted Displays , 2018 .

[8]  David M. Hoffman,et al.  Vergence-accommodation conflicts hinder visual performance and cause visual fatigue. , 2008, Journal of vision.

[9]  L. W. Alvarez TWO-ELEMENT WARIABLE-POWER SPHERICAL LENS , 2017 .

[10]  Gordon Wetzstein,et al.  Novel Optical Configurations for Virtual Reality: Evaluating User Preference and Performance with Focus-tunable and Monovision Near-eye Displays , 2016, CHI.

[11]  Pierre-Yves Laffont,et al.  Adaptive dynamic refocusing: toward solving discomfort in virtual reality , 2017, SIGGRAPH Emerging Technologies.

[12]  Gregory Kramida,et al.  Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays , 2016, IEEE Transactions on Visualization and Computer Graphics.