Demonstration of VR / AR offloading to Mobile Edge Cloud for low latency 5G gaming application

The future 5G mobile communication network, which aims to provide many more use cases not only for people but also for connecting machines. Some of these applications, like VR/AR and automation, call for low latencies, which cannot be achieved by aggregated data centers. Also, for VR/AR, offloading of computation will be a key element to bring new experiences to mobile devices. In order to fulfill low latency, outsourcing of computation and mobility, the Mobile Edge Cloud will play a key role in 5G networking. This demo shows an implementation of a VR game with the capability to move game servers across the world without service interruption.

[1]  Frank H. P. Fitzek,et al.  On the study and deployment of mobile edge cloud for tactile Internet using a 5G gaming application , 2017, 2017 14th IEEE Annual Consumer Communications & Networking Conference (CCNC).