Effects of personalized movement models in virtual reality on pain expectancy and motor behavior in patients with chronic back pain: a feasibility study
暂无分享,去创建一个
[1] Simone Grassini. Virtual Reality Assisted Non-Pharmacological Treatments in Chronic Pain Management: A Systematic Review and Quantitative Meta-Analysis , 2022, International journal of environmental research and public health.
[2] Hunter G. Hoffman,et al. Immersive Virtual Reality: A Safe, Scalable, Non-opioid Analgesic for Military and Veteran Patients , 2021, Frontiers in Virtual Reality.
[3] L. López-López,et al. Virtual Reality in the Treatment of Adults with Chronic Low Back Pain: A Systematic Review and Meta-Analysis of Randomized Clinical Trials , 2021, International Journal of Environmental Research and Public Health.
[4] Marc Erich Latoschik,et al. Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans , 2021, Frontiers in Virtual Reality.
[5] A. Stamenkovic,et al. The use of virtual reality in back pain rehabilitation: A systematic review and meta-analysis. , 2021, The journal of pain.
[6] Özgül Öztürk,et al. Changes in prefrontal cortex activation with exercise in knee osteoarthritis patients with chronic pain: An fNIRS study , 2021, Journal of Clinical Neuroscience.
[7] A. Meulders,et al. Optimizing long-term outcomes of exposure for chronic primary pain from the lens of learning theory. , 2021, The journal of pain.
[8] P. Krishnamurthy,et al. An 8-Week Self-Administered At-Home Behavioral Skills-Based Virtual Reality Program for Chronic Low Back Pain: Double-Blind, Randomized, Placebo-Controlled Trial Conducted During COVID-19 , 2020, Journal of medical Internet research.
[9] Marc Erich Latoschik,et al. Realistic Virtual Humans from Smartphone Videos , 2020, VRST.
[10] Grant Gautreaux,et al. Observational learning , 2020, International Journal of Psychology.
[11] Z. Trost,et al. A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design , 2020, JMIR serious games.
[12] J. Vlaeyen,et al. Generalizability of harm and pain expectations after exposure in chronic low back pain patients. , 2020, European journal of pain.
[13] C. Tack. Virtual reality and chronic low back pain , 2019, Disability and rehabilitation. Assistive technology.
[14] R. Deyo,et al. Graded chronic pain scale revised: mild, bothersome, and high impact chronic pain. , 2019, Pain.
[15] Maria V. Sanchez-Vives,et al. Immersive Virtual Reality and Virtual Embodiment for Pain Relief , 2019, Front. Hum. Neurosci..
[16] Mel Slater,et al. An experimental study of a virtual reality counselling paradigm using embodied self-dialogue , 2019, Scientific Reports.
[17] H. Flor,et al. Positive Treatment Expectancies Reduce Clinical Pain and Perceived Limitations in Movement Ability Despite Increased Experimental Pain: A Randomized Controlled Trial on Sham Opioid Infusion in Patients with Chronic Back Pain , 2019, Psychotherapy and Psychosomatics.
[18] P. Bąbel. Classical Conditioning as a Distinct Mechanism of Placebo Effects , 2019, Front. Psychiatry.
[19] Mel Slater,et al. Decreasing Pain Ratings in Chronic Arm Pain Through Changing a Virtual Body: Different Strategies for Different Pain Types. , 2019, The journal of pain : official journal of the American Pain Society.
[20] E. Houdayer,et al. Efficacy of virtual reality to reduce chronic low back pain: Proof-of-concept of a non-pharmacological approach on pain, quality of life, neuropsychological and functional outcome , 2019, PloS one.
[21] Simon Richir,et al. From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments , 2019, Front. Robot. AI.
[22] C. Lang,et al. Immediate Effects of a Single Session of Motor Skill Training on the Lumbar Movement Pattern During a Functional Activity in People With Low Back Pain: A Repeated‐Measures Study , 2018, Physical therapy.
[23] C. France,et al. Virtual immersive gaming to optimize recovery (VIGOR) in low back pain: A phase II randomized controlled trial. , 2018, Contemporary clinical trials.
[24] Per B. Brockhoff,et al. lmerTest Package: Tests in Linear Mixed Effects Models , 2017 .
[25] Tamara van Gog,et al. Model-observer similarity and task-appropriateness in learning from video modeling examples: Do model and student gender affect test performance, self-efficacy, and perceived competence? , 2017, Comput. Hum. Behav..
[26] Lieven A. Schenk,et al. Observe to get pain relief: current evidence and potential mechanisms of socially learned pain modulation , 2017, Pain.
[27] H. Flor,et al. Placebo effects of a sham opioid solution: a randomized controlled study in patients with chronic low back pain , 2017, Pain.
[28] Mirjam Moerbeek,et al. Multilevel Analysis : Techniques and Applications, Third Edition , 2017 .
[29] Mel Slater,et al. Seeing an Embodied Virtual Hand is Analgesic Contingent on Colocation. , 2017, The journal of pain : official journal of the American Pain Society.
[30] G. Crombez,et al. The fear-avoidance model of pain. , 2016, Pain.
[31] M. Tomasello. Cultural Learning Redux. , 2016, Child development.
[32] Antonia F de C Hamilton,et al. The neurocognitive mechanisms of imitation , 2015, Current Opinion in Behavioral Sciences.
[33] Korrina A Duffy,et al. Mimicry: causes and consequences , 2015, Current Opinion in Behavioral Sciences.
[34] Jennifer L Keating,et al. Comparing lumbo-pelvic kinematics in people with and without back pain: a systematic review and meta-analysis , 2014, BMC Musculoskeletal Disorders.
[35] D. Bates,et al. Fitting Linear Mixed-Effects Models Using lme4 , 2014, 1406.5823.
[36] L. Bachmann,et al. The role of fear avoidance beliefs as a prognostic factor for outcome in patients with nonspecific low back pain: a systematic review. , 2014, The spine journal : official journal of the North American Spine Society.
[37] Hannes Kaufmann,et al. A Serious Exergame for Patients Suffering from Chronic Musculoskeletal Back and Neck Pain: A Pilot Study. , 2013, Games for health journal.
[38] H. Flor,et al. Placebo analgesia: Psychological and neurobiological mechanisms , 2013, PAIN.
[39] J. Vlaeyen,et al. Fear-avoidance model of chronic musculoskeletal pain: 12 years on , 2012, PAIN.
[40] R. Willburger,et al. Pain-related avoidance versus endurance in primary care patients with subacute back pain: Psychological characteristics and outcome at a 6-month follow-up , 2012, PAIN.
[41] K. Craig,et al. Learning about pain from others: an observational learning account. , 2011, The journal of pain : official journal of the American Pain Society.
[42] F. Benedetti,et al. Placebo analgesia induced by social observational learning , 2009, PAIN®.
[43] Maria V. Sanchez-Vives,et al. Inducing Illusory Ownership of a Virtual Body , 2009, Front. Neurosci..
[44] J. Bailenson,et al. Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors , 2009 .
[45] T. Hothorn,et al. Simultaneous Inference in General Parametric Models , 2008, Biometrical journal. Biometrische Zeitschrift.
[46] M. Woods,et al. Evaluating the efficacy of graded in vivo exposure for the treatment of fear in patients with chronic back pain: A randomized controlled clinical trial , 2008, PAIN.
[47] Z. Trost,et al. Exposure to movement in chronic back pain: Evidence of successful generalization across a reaching task , 2008, PAIN®.
[48] Maria V. Sanchez-Vives,et al. Towards a Digital Body: The Virtual Arm Illusion , 2008, Frontiers in human neuroscience.
[49] Kelly J. Wright,et al. Increased use of safety-seeking behaviors in chronic back pain patients with high health anxiety. , 2007, Behaviour Research and Therapy.
[50] M. Nicholas,et al. The pain self‐efficacy questionnaire: Taking pain into account , 2007, European journal of pain.
[51] Thomas R. Zentall,et al. Imitation: definitions, evidence, and mechanisms , 2006, Animal Cognition.
[52] Holger Regenbrecht,et al. The Experience of Presence: Factor Analytic Insights , 2001, Presence: Teleoperators & Virtual Environments.
[53] M. Pfingsten,et al. Validation of the German version of the Fear‐Avoidance Beliefs Questionnaire (FABQ) , 2000, European journal of pain.
[54] H. Hoffman,et al. Use of virtual reality for adjunctive treatment of adult burn pain during physical therapy: a controlled study. , 2000, The Clinical journal of pain.
[55] Geert Crombez,et al. Pain-related fear is more disabling than pain itself: evidence on the role of pain-related fear in chronic back pain disability , 1999, Pain.
[56] A. Bandura. Self-Efficacy: The Exercise of Control , 1997, Journal of Cognitive Psychotherapy.
[57] M. Kenward,et al. Small sample inference for fixed effects from restricted maximum likelihood. , 1997, Biometrics.
[58] Mel Slater,et al. Presence in immersive virtual environments , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.
[59] S. Dworkin,et al. Grading the severity of chronic pain , 1992, Pain.
[60] D. Turk,et al. The West Haven-Yale Multidimensional Pain Inventory (WHYMPI) , 1985, Pain.
[61] R. Snaith,et al. The Hospital Anxiety And Depression Scale , 2003, Health and quality of life outcomes.
[62] W. T. McReynolds,et al. Effects of Modeling and Model-Observer Similarity in Imitation and Generalization of Aggressive Verbal Behavior , 1972, Psychological reports.
[63] B. Fiedler. Translating National Policy to Improve Environmental Conditions Impacting Public Health Through Community Planning , 2018, Springer International Publishing.
[64] Steven De Peuter,et al. Avoidance behavior in chronic pain research: a cold case revisited. , 2015, Behaviour research and therapy.
[65] D. Nilsen. Doppelgangers and doubles in literature: A study in tragicomic incongruity , 1998 .
[66] Y. Benjamini,et al. Controlling the false discovery rate: a practical and powerful approach to multiple testing , 1995 .
[67] J D Troup,et al. Outline of a Fear-Avoidance Model of exaggerated pain perception--I. , 1983, Behaviour research and therapy.