An approach for multimedia software size estimation

Although, the Function Point Analysis has offered an idea to estimate the size of software in both planned and existing one [1], use of multimedia technology has provided a different direction for delivering instruction. The interested users in the era of Graphics User Interfaces, are being attracted, gets benefited and have new learning capabilities and this is reason the two-way multimedia training is a process, rather than being termed as a technology. Multimedia software Developer should use suitable methods for designing the package which will not only enhance its capabilities but will also be user friendly. Mixed media projects can be utilized to present data in combined form in a number of ways to energize routes hypermedia strategies with guideline. Great presentations can be made when they depend on psychological targets that create attention on the learning of themes at distinctive levels of appreciation. All media segments, for example, design, sound and video and so forth it adds to learning. While developing multimedia programs, developer should focus mainly on three point; firstly grabbing the user's attention; secondly it should ease the user to find and organize all necessary information and finally to integrate all information into the user's knowledge data bank. All elements like text, graphics icon and audio visual elements need to be utilized at the maximum to create visual appeal and organized in structured program, and thus for the purpose of systematic organization it is convenient to divide the screen into functional areas by the Developers. Class and sequence diagrams were utilized solely for the generation of FP counts [2]. A similar technique for creating automated counts using COSMIC FFP methods likewise depended on UML graphs [3]. But, neither of these strategies measures will be used for the estimation mixed media software the developers.