LifeBrush: Painting, simulating, and visualizing dense biomolecular environments

[1]  Ivan Viola,et al.  Multiscale Molecular Visualization. , 2019, Journal of molecular biology.

[2]  Timothy Davison,et al.  Interactive example-palettes for discrete element texture synthesis , 2019, Comput. Graph..

[3]  David S. Goodsell,et al.  Labels on Levels: Labeling of Multi-Scale Multi-Instance and Crowded 3D Biological Environments , 2018, IEEE Transactions on Visualization and Computer Graphics.

[4]  Timothy Davison,et al.  LifeBrush: Painting Interactive Agent-Based Simulations , 2018, 2018 International Conference on Cyberworlds (CW).

[5]  Ivan Viola,et al.  Semantic Screen-Space Occlusion for Multiscale Molecular Visualization , 2018, VCBM@MICCAI.

[6]  David S. Goodsell,et al.  Instant Construction and Visualization of Crowded Biological Environments , 2018, IEEE Transactions on Visualization and Computer Graphics.

[7]  Marie-Paule Cani,et al.  EcoBrush: Interactive Control of Visually Consistent Large‐Scale Ecosystems , 2017, Comput. Graph. Forum.

[8]  Christian Jacob,et al.  Eukaryo: An Agent-based, Interactive Simulation of a Eukaryotic Cell , 2016, ALIFE.

[9]  Timothy Davison,et al.  A 3D Multiscale Model of Chemotaxis in Bacteria , 2016, ALIFE.

[10]  Adam Runions,et al.  Interactive 3D content modeling for Digital Earth , 2016, The Visual Computer.

[11]  Chuan Li,et al.  Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks , 2016, ECCV.

[12]  Adam Runions,et al.  3D Maquetter: Sketch-Based 3D Content Modeling for Digital Earth , 2015, 2015 International Conference on Cyberworlds (CW).

[13]  Timothy Davison,et al.  PROKARYO: an illustrative and interactive computational model of the lactose operon in the bacterium Escherichia coli , 2015, BMC Bioinformatics.

[14]  Ivan Viola,et al.  cellVIEW: a Tool for Illustrative and Multi-Scale Rendering of Large Biomolecular Datasets , 2015, VCBM.

[15]  Pierre Poulin,et al.  WorldBrush , 2015, ACM Trans. Graph..

[16]  Markus H. Gross,et al.  Example Based Repetitive Structure Synthesis , 2015, SGP '15.

[17]  Ivan Viola,et al.  Visualization of Biomolecular Structures: State of the Art Revisited , 2017, Comput. Graph. Forum.

[18]  Ivan Viola,et al.  Illustrative Timelapse: A technique for illustrative visualization of particle-based simulations , 2015, 2015 IEEE Pacific Visualization Symposium (PacificVis).

[19]  D. Goodsell,et al.  cellPACK: A Virtual Mesoscope to Model and Visualize Structural Systems Biology , 2014, Nature Methods.

[20]  Tae-Yong Kim,et al.  Unified particle physics for real-time applications , 2014, ACM Trans. Graph..

[21]  Timothy Davison,et al.  Adaptive agent abstractions to speed up spatial agent-based simulations , 2014, Simul. Model. Pract. Theory.

[22]  Jean-Michel Dischler,et al.  On-the-fly multi-scale infinite texturing from example , 2013, ACM Trans. Graph..

[23]  Bruno Galerne,et al.  A Shape‐Aware Model for Discrete Texture Synthesis , 2013, Comput. Graph. Forum.

[24]  C. Jacob,et al.  Simulating the decentralized processes of the human immune system in a virtual anatomy model , 2013, BMC Bioinformatics.

[25]  Voicu Popescu,et al.  Just‐in‐Time Texture Synthesis , 2013, Comput. Graph. Forum.

[26]  Timothy Davison,et al.  The huddle: Combining AI techniques to coordinate a player's game characters , 2012, 2012 IEEE Conference on Computational Intelligence and Games (CIG).

[27]  Jonathan R. Karr,et al.  A Whole-Cell Computational Model Predicts Phenotype from Genotype , 2012, Cell.

[28]  David Phillips,et al.  LINDSAY Virtual Human: Multi-scale, Agent-based, and Interactive , 2012 .

[29]  Takeo Igarashi,et al.  Sketch-based Dynamic Illustration of Fluid Systems , 2011, ACM Trans. Graph..

[30]  Li-Yi Wei,et al.  Discrete element textures , 2011, ACM Trans. Graph..

[31]  Zhigang Deng,et al.  Formation sketching: an approach to stylize groups in crowd simulation , 2011, Graphics Interface.

[32]  Keenan Crane,et al.  Trivial Connections on Discrete Surfaces , 2010, Comput. Graph. Forum.

[33]  José Mario Martínez,et al.  PACKMOL: A package for building initial configurations for molecular dynamics simulations , 2009, J. Comput. Chem..

[34]  Joëlle Thollot,et al.  Appearance-guided synthesis of element arrangements by example , 2009, NPAR '09.

[35]  Sylvain Lefebvre,et al.  State of the Art in Example-based Texture Synthesis , 2009, Eurographics.

[36]  Mario Costa Sousa,et al.  Sketch-based modeling: A survey , 2009, Comput. Graph..

[37]  A. Reichert,et al.  Cristae formation-linking ultrastructure and function of mitochondria. , 2009, Biochimica et biophysica acta.

[38]  Eitan Grinspun,et al.  Multiscale texture synthesis , 2008, ACM Trans. Graph..

[39]  Radomír Mech,et al.  An Example‐based Procedural System for Element Arrangement , 2008, Comput. Graph. Forum.

[40]  Don Miner,et al.  SwarmVis : a Tool for Visualizing Swarm Systems , 2008 .

[41]  C. Jacob,et al.  SwarmArt: Interactive Art from Swarm Intelligence , 2004, Leonardo.

[42]  Mary Ellen Graham,et al.  The inner life of the cell , 2006, SIGGRAPH '06.

[43]  Christian Jacob,et al.  Swarms and Genes: Exploring λ - Switch Gene Regulation through Swarm Intelligence , 2006, 2006 IEEE International Conference on Evolutionary Computation.

[44]  Mohsen Afsharchi,et al.  Ontology-guided learning to improve communication between groups of agents , 2006, AAMAS '06.

[45]  Nipun Kwatra,et al.  Texture optimization for example-based synthesis , 2005, ACM Trans. Graph..

[46]  Sylvain Lefebvre,et al.  Texture sprites: texture elements splatted on surfaces , 2005, I3D '05.

[47]  Christian Jacob,et al.  Biomolecular swarms – an agent-based model of the lactose operon , 2004, Natural Computing.

[48]  Oliver Deussen,et al.  Wang Tiles for image and texture generation , 2003, ACM Trans. Graph..

[49]  Tao Ju,et al.  Dual contouring of hermite data , 2002, ACM Trans. Graph..

[50]  Marc Levoy,et al.  Texture synthesis over arbitrary manifold surfaces , 2001, SIGGRAPH.

[51]  T. N. Bhat,et al.  The Protein Data Bank , 2000, Nucleic Acids Res..

[52]  Alexei A. Efros,et al.  Texture synthesis by non-parametric sampling , 1999, Proceedings of the Seventh IEEE International Conference on Computer Vision.

[53]  Radomír Mech,et al.  Realistic modeling and rendering of plant ecosystems , 1998, SIGGRAPH.

[54]  M. J. Hatcher,et al.  Modeling Biological Systems: Principles and Applications , 1997 .

[55]  David Banks,et al.  Image-guided streamline placement , 1996, SIGGRAPH.

[56]  D. Goodsell The Machinery of Life , 1993, Springer New York.

[57]  William E. Lorensen,et al.  Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.

[58]  Craig W. Reynolds Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.

[59]  James T. Kajiya,et al.  Ray tracing complex scenes , 1986, SIGGRAPH.

[60]  Narendra Ahuja,et al.  Random pattern generation processes , 1979 .