Walking in Place Through Virtual Worlds
暂无分享,去创建一个
[1] Mel Slater,et al. Body Centred Interaction in Immersive Virtual Environments , 1994 .
[2] Mel Slater,et al. Taking steps: the influence of a walking technique on presence in virtual reality , 1995, TCHI.
[3] Rudy Darken,et al. The omni-directional treadmill: a locomotion device for virtual worlds , 1997, UIST '97.
[4] Patricia S. Denbrook,et al. Virtual Locomotion: Walking in Place through Virtual Environments , 1999, Presence.
[5] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[6] Frederick P. Brooks. What's Real About Virtual Reality? , 1999, IEEE Computer Graphics and Applications.
[7] Makoto Sato,et al. Virtual Locomotion Interface with Ground Surface Simulation , 2003, ICAT.
[8] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[9] Béat Hirsbrunner,et al. Active Walking Interface for Human-Scale Virtual Environment , 2005 .
[10] James N. Templeman,et al. Immersive Simulation to Train Urban Infantry Combat , 2006 .
[11] Sharif Razzaque,et al. Chapter 4 – Locomotion Interfaces , 2008 .
[12] Mary C. Whitton,et al. LLCM-WIP: Low-Latency, Continuous-Motion Walking-in-Place , 2008, 2008 IEEE Symposium on 3D User Interfaces.
[13] Suzanne Weghorst,et al. Virtusphere: Walking in a Human Size VR “Hamster Ball” , 2008 .
[14] Mel Slater,et al. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments , 2009, Philosophical Transactions of the Royal Society B: Biological Sciences.
[15] Julian Williams,et al. The implementation of a novel walking interface within an immersive display , 2010, 2010 IEEE Symposium on 3D User Interfaces (3DUI).
[16] Frederick P. Brooks,et al. Real-walking models improve walking-in-place systems , 2010 .
[17] Mary C. Whitton,et al. GUD WIP: Gait-Understanding-Driven Walking-In-Place , 2010, 2010 IEEE Virtual Reality Conference (VR).
[18] Ryan P. McMahan,et al. Shadow walking: An unencumbered locomotion technique for systems with under-floor projection , 2011, 2011 IEEE Virtual Reality Conference.
[19] Betsy Williams Sanders,et al. Evaluation of walking in place on a Wii balance board to explore a virtual environment , 2011, TAP.
[20] Francis K. H. Quek,et al. Sensor-fusion walking-in-place interaction technique using mobile devices , 2012, 2012 IEEE Virtual Reality Workshops (VRW).
[21] Eric D. Ragan,et al. Questioning naturalism in 3D user interfaces , 2012, CACM.
[22] Gerd Bruder,et al. A taxonomy for deploying redirection techniques in immersive virtual environments , 2012, 2012 IEEE Virtual Reality Workshops (VRW).
[23] Frank Steinicke,et al. Human Walking in Virtual Environments: Perception, Technology, and Applications , 2013 .
[24] Stefania Serafin,et al. The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements , 2013, MIG.
[25] Joaquim A. Jorge,et al. A New Approach to Walking in Place , 2013, INTERACT.
[26] Stefania Serafin,et al. Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input , 2013, 2013 IEEE Symposium on 3D User Interfaces (3DUI).
[27] Ye Zheng,et al. Torso versus gaze direction to navigate a VE by walking in place , 2013, SAP.
[28] M. Slater,et al. Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion , 2014, Perception.
[29] Stefania Serafin,et al. The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion , 2014, VRST '14.
[30] Tuncay Cakmak,et al. Cyberith virtualizer: a locomotion device for virtual reality , 2014, SIGGRAPH '14.
[31] Stefania Serafin,et al. Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion , 2014, IEEE Transactions on Visualization and Computer Graphics.
[32] E. Langbehn,et al. Evaluation of an Omnidirectional Walking-in-Place User Interface with Virtual Locomotion Speed Scaled by Forward Leaning Angle , 2015 .
[33] Stefania Serafin,et al. The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds , 2015, 2015 IEEE Virtual Reality (VR).
[34] Stefania Serafin,et al. The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds , 2015, 2015 IEEE Virtual Reality (VR).
[35] Niels Chr. Nilsson,et al. Walking Without Moving: An exploration of factors influencing the perceived naturalness of Walking-in-Place techniques for locomotion in virtual environments , 2015 .