The conception of the term gamification has drawn the attention of academics and practitioners, it is still unclear with proliferation of groundless arguments, and no work to date has surveyed as a study from a healthcare perspective. This study correlates the existing arguments from academic researches and healthcare practices into a systematic review. The focus is on assessing the findings of the quality literatures, such that the predecessors' contributions of applying gamification to healthcare system are illuminated. The findings show that the development of gamification for healthcare system is still preliminary; the most popular research topic is to motivate users by a human-computer interface with a game element such as points. We discuss the results along with an identification of opportunities for future research as a contribution of this systematic review. We suggest that gamification can be more than gaming; it can be a mechanism to enable happier working experience for medical works.
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