Tracking the Wiimote in 3D using ARToolkit

Since its introduction in 2006, Nintendo’s Wii remote game controller (wiimote) has been used in many research projects. Most of the time however, only its accelerometer data is actually used. We present a system that allows 3D tracking of the wiimote using its built-in camera, active IR markers and a modified ARToolkit library. Multiple markers are then discriminated by their blinking patterns. We conclude on using accelerometers to supplement optical tracking.

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