A Coevolutionary Model for The Virus Game
暂无分享,去创建一个
[1] John J. Grefenstette,et al. A Coevolutionary Approach to Learning Sequential Decision Rules , 1995, ICGA.
[2] Terrence J. Sejnowski,et al. A Parallel Network that Learns to Play Backgammon , 1989, Artif. Intell..
[3] Xin Yao,et al. Fast Evolutionary Programming , 1996, Evolutionary Programming.
[4] Robert Axelrod,et al. The Evolution of Strategies in the Iterated Prisoner's Dilemma , 2001 .
[5] Intelligence , 1836, The Medico-chirurgical review.
[6] David B. Fogel,et al. Verifying Anaconda's expert rating by competing against Chinook: experiments in co-evolving a neural checkers player , 2002, Neurocomputing.
[7] Risto Miikkulainen,et al. Discovering Complex Othello Strategies Through Evolutionary Neural Networks , 1995 .
[8] Melanie Mitchell,et al. An introduction to genetic algorithms , 1996 .
[9] Philipp Slusallek,et al. Introduction to real-time ray tracing , 2005, SIGGRAPH Courses.
[10] Christian Igel,et al. Empirical evaluation of the improved Rprop learning algorithms , 2003, Neurocomputing.
[11] Peter I. Cowling. Board Evaluation For The Virus Game , 2005, CIG.
[12] Peter J. Angeline,et al. Competitive Environments Evolve Better Solutions for Complex Tasks , 1993, ICGA.
[13] Siang Yew Chong,et al. Observing the evolution of neural networks learning to play the game of Othello , 2005, IEEE Transactions on Evolutionary Computation.
[14] Risto Miikkulainen,et al. Discovering Complex Othello Strategies through Evolutionary Neural Networks , 1995, Connect. Sci..
[15] Nils J. Nilsson,et al. Artificial Intelligence , 1974, IFIP Congress.
[16] Martin A. Riedmiller,et al. A direct adaptive method for faster backpropagation learning: the RPROP algorithm , 1993, IEEE International Conference on Neural Networks.
[17] Kenneth A. De Jong,et al. A Cooperative Coevolutionary Approach to Function Optimization , 1994, PPSN.
[18] Wolfram Schiffmann,et al. Optimization of the Backpropagation Algorithm for Training Multilayer Perceptrons , 1994 .
[19] Gerald Tesauro,et al. Temporal Difference Learning and TD-Gammon , 1995, J. Int. Comput. Games Assoc..
[20] John H. Miller,et al. The coevolution of automata in the repeated Prisoner's Dilemma , 1996 .
[21] Simon M. Lucas,et al. Coevolution versus self-play temporal difference learning for acquiring position evaluation in small-board go , 2005, IEEE Transactions on Evolutionary Computation.
[22] X. Yao. Evolving Artificial Neural Networks , 1999 .
[23] Murray Campbell,et al. Deep Blue , 2002, Artif. Intell..
[24] Michael Buro,et al. The Othello Match of the Year: Takeshi Murakami vs. Logistello , 1997, J. Int. Comput. Games Assoc..
[25] Bull,et al. An Overview of Genetic Algorithms: Part 2, Research Topics , 1993 .
[26] Arthur L. Samuel,et al. Some studies in machine learning using the game of checkers , 2000, IBM J. Res. Dev..