Transparently supporting a wide range of VR and stereoscopic display devices

This paper describes an architecture for virtual reality software which transparently supports a number of physical display systems and stereoscopic methods. Accurate, viewer- centered perspective projections are calculated, and graphics display options are set, automatically, independent of application code. The design is intended to allow greater portability of applications between different VR devices.

[1]  Maxine D. Brown,et al.  The ImmersaDesk and Infinity Wall projection-based virtual reality displays , 1997, COMG.

[2]  Andrew E. Johnson,et al.  A review of tele-immersive applications in the CAVE research network , 1999, Proceedings IEEE Virtual Reality (Cat. No. 99CB36316).

[3]  G. G. Stokes "J." , 1890, The New Yale Book of Quotations.

[4]  John Rohlf,et al.  IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics , 1994, SIGGRAPH.

[5]  Andrew E. Johnson,et al.  Personal Tele-Immersion devices , 1998, Proceedings. The Seventh International Symposium on High Performance Distributed Computing (Cat. No.98TB100244).

[6]  Carolina Cruz-Neira,et al.  Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .

[7]  J. Leigh,et al.  Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment , 1993, Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium.

[8]  Michael Zyda,et al.  Bamboo-a portable system for dynamically extensible, real-time, networked, virtual environments , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).