An alternative for Wang tiles: colored edges versus colored corners
暂无分享,去创建一个
[1] Irfan Essa,et al. Texture optimization for example-based synthesis , 2005, SIGGRAPH 2005.
[2] Alexei A. Efros,et al. Image quilting for texture synthesis and transfer , 2001, SIGGRAPH.
[3] P. A. Macmahon,et al. New Mathematical Pastimes , 1922, Nature.
[4] Ares Lagae,et al. Aperiodic sets of square tiles with colored corners , 2006 .
[5] Irfan A. Essa,et al. Graphcut textures: image and video synthesis using graph cuts , 2003, ACM Trans. Graph..
[6] Karel Culík. An aperiodic set of 13 Wang tiles , 1996, Discret. Math..
[7] Alexander Keller,et al. Tiled Blue Noise Samples , 2001, VMV.
[8] Mark A. Z. Dippé,et al. Antialiasing through stochastic sampling , 1985, SIGGRAPH.
[9] Ken Perlin,et al. Improving noise , 2002, SIGGRAPH.
[10] Hao Wang. Proving theorems by pattern recognition — II , 1961 .
[11] Wolfgang Heidrich,et al. Fast Primitive Distribution for Illustration , 2002, Rendering Techniques.
[12] Robert L. Berger. The undecidability of the domino problem , 1966 .
[13] S. P. Lloyd,et al. Least squares quantization in PCM , 1982, IEEE Trans. Inf. Theory.
[14] Sylvain Lefebvre,et al. Pattern based procedural textures , 2003, I3D '03.
[15] Anton Alstes. Wang Tiles for Image and Texture Generation , 2004 .
[16] Chi-Wing Fu,et al. Texture tiling on arbitrary topological surfaces using wang tiles , 2005, EGSR '05.
[17] Ares Lagae,et al. A Comparison of Methods for Generating Poisson Disk Distributions , 2008, Comput. Graph. Forum.
[18] Marc Levoy,et al. Fast texture synthesis using tree-structured vector quantization , 2000, SIGGRAPH.
[19] Hao Wang,et al. Games, Logic and Computers , 1965 .
[20] G. C. Shephard,et al. Tilings and Patterns , 1990 .
[21] Ares Lagae,et al. Template Poisson disk tiles , 2005 .
[22] Baining Guo,et al. Real-time texture synthesis by patch-based sampling , 2001, TOGS.
[23] David S. Ebert,et al. Texturing and Modeling , 1998 .
[24] Don P. Mitchell,et al. Spectrally optimal sampling for distribution ray tracing , 1991, SIGGRAPH.
[25] Radomír Mech,et al. Realistic modeling and rendering of plant ecosystems , 1998, SIGGRAPH.
[26] J. Yellott. Spectral consequences of photoreceptor sampling in the rhesus retina. , 1983, Science.
[27] Robert Ulichney,et al. Digital Halftoning , 1987 .
[28] Michael F. Cohen,et al. Tiling Layered Depth Images , 2000 .
[29] V. Ostromoukhov,et al. Fast hierarchical importance sampling with blue noise properties , 2004, SIGGRAPH 2004.
[30] Tiow Seng Tan,et al. Generating an /spl omega/-tile set for texture synthesis , 2005, International 2005 Computer Graphics.
[31] David S. Ebert,et al. Texturing and Modeling: A Procedural Approach , 1994 .
[32] Jeremy S. De Bonet,et al. Multiresolution sampling procedure for analysis and synthesis of texture images , 1997, SIGGRAPH.
[33] W. W. Ball,et al. Mathematical Recreations and Essays , 1905, Nature.
[34] Don P. Mitchell,et al. Generating antialiased images at low sampling densities , 1987, SIGGRAPH.
[35] Robert L. Cook,et al. Stochastic sampling in computer graphics , 1988, TOGS.
[36] Nipun Kwatra,et al. Texture optimization for example-based synthesis , 2005, ACM Trans. Graph..
[37] Li-Yi Wei,et al. Tile-based texture mapping on graphics hardware , 2004, SIGGRAPH '04.
[38] Sung Yong Shin,et al. On pixel-based texture synthesis by non-parametric sampling , 2006, Comput. Graph..
[39] Eugene Fiume,et al. Hierarchical Poisson disk sampling distributions , 1992 .
[40] James R. Bergen,et al. Pyramid-based texture analysis/synthesis , 1995, Proceedings., International Conference on Image Processing.
[41] Ares Lagae,et al. A procedural object distribution function , 2005, TOGS.
[42] Marie-Paule Cani,et al. Pattern-based texturing revisited , 1999, SIGGRAPH.
[43] Jan P. Allebach,et al. Digital halftoning , 2003 .
[44] Yanxi Liu,et al. Near-regular texture analysis and manipulation , 2004, SIGGRAPH 2004.
[45] Jos Stam. Aperiodic Texture Mapping , 1997 .
[46] Ares Lagae,et al. The Tile Packing Problem , 2006 .
[47] Andrew S. Glassner. Andrew Glassner's notebook - recreational computer graphics , 1999 .