A learning environment for augmented reality mobile learning

There are many tools that enable the development of the augmented reality (AR) activities, some of them can even create and generate an AR experience where the incorporation of 3D objects is simple. However AR tools used in education are different from the general tools limited to the reproduction of virtual content. The purpose of this paper is to present a learning environment based on augmented reality, which can be used both by teachers to develop quality AR educational resources and by students to acquire knowledge in an area. Common problems teachers have in applying AR have been taken into account by producing an authoring tool for education which includes the following characteristics: (1) the ability to incorporate diverse multimedia resources such as video, sound, images and 3D objects in an easy manner, 2) the ability to incorporate tutored descriptions into elements which are being displayed (thus, the student is provided with an additional information, description or narrative about the resource, while the content gets adapted and personalized), (3) the possibility for the teacher to incorporate multiple choice questions (MCQ) into the virtual resource (useful for instant feedback to students on their understanding, it can be useful for the student to know what are the most important points of that issue and for the teacher to assess whether the student distinguishes different concepts) and (4) a library of virtual content where all resources are available in a simple and transparent way for any user. In this study ARLE is used to add AR technologies into notes or books created by the teacher, thereby supplementing both the theoretical and practical content without any programming skills needed on the designers' behalf. In addition to presenting system architecture and the examples of its educational use, a survey concerning use of AR amongst teachers in Spain has been conducted.

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