Use of Augmented Reality to Support Education - Creating a Mobile E-learning Tool and using it with an Inquiry-based Approach

Education is the basis of human development. In recent years working professionals have demonstrated a considerable interest in new technologies, searching to enhance teaching quality. Tools such as e-learning, cellphones, video-conferences, web quests and others are becoming popular options to help motivate and enrich the knowledge of students. Now, with modern technology, society requirements for knowledge have gotten more specific and accumulated, but the traditional teaching model has not been able to keep up. This paper presents a mobile software educational tool for children, using the Jigsaw methodology and augmented reality (AR) technology, aiming to improve teaching experience. The proposed software contains an AR marker reader, a game library and a digital quiz module. By presenting book contents in three dimensions, together with the use of Jigsaw learning, we create an interactive and fun environment for learning, that can help increase the interest and motivation of students.

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