Learning from Second Life
暂无分享,去创建一个
[1] S. Eggleston,et al. Research in the Sociology of Education , 1976 .
[2] Tom Boellstorff. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human , 2008 .
[3] Danny Miller,et al. The Internet: An Ethnographic Approach , 2000 .
[4] Adriana de Souza e Silva,et al. Hybrid Reality Games Reframed , 2006, Games Cult..
[5] Danny Miller,et al. The Fame of Trinis: Websites as Traps , 2000, Beyond Aesthetics.
[6] D. Bell. An Introduction to Cybercultures , 2001 .
[7] Mike Molesworth,et al. Digital Play and the Actualization of the Consumer Imagination , 2007, Games Cult..
[8] M. Featherstone. Consumer Culture and Postmodernism , 1991 .
[9] Allan Luke,et al. Pierre Bourdieu and literacy education , 2008 .
[10] Sarah Thornton. Club Cultures: Music, Media, and Subcultural Capital , 1995 .
[11] Daniel Pargman,et al. Do you believe in magic? Computer games in everyday life , 2008 .
[12] P. Bourdieu. Forms of Capital , 2002 .
[13] Andrew Ross,et al. Hacking Away at the Counterculture , 1990 .
[14] Marcus Childress,et al. Using Massively Multiplayer Online Role‐Playing Games for Online Learning , 2006 .
[15] Tiziana Terranova. Free Labor: Producing Culture for the Digital Economy , 2000 .
[16] M. Wark. Gamer theory , 2007 .
[17] Nick Yee,et al. The Labor of Fun , 2006, Games Cult..
[18] P. Bourdieu. Distinction: A Social Critique of the Judgement of Taste* , 2018, Food and Culture.
[19] Thomas M. Malaby. Capital in and Beyond Virtual Worlds , 2006 .
[20] Cory Ondrejka. Finding Common Ground in New Worlds , 2006 .