Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games
暂无分享,去创建一个
[1] Katherine Isbister,et al. Chapter 5 – Let the Game Tester Do the Talking: Think Aloud and Interviewing to Learn About the Game Experience , 2008 .
[2] Maneesh Agrawala,et al. Visualizing competitive behaviors in multi-user virtual environments , 2004, IEEE Visualization 2004.
[3] Noah Wardrip-Fruin,et al. First Person: New Media As Story, Performance, And Game , 2004 .
[4] Mircea Pitici,et al. The Music of Math Games , 2014 .
[5] Alessandro Canossa,et al. Analyzing spatial user behavior in computer games using geographic information systems , 2009, MindTrek '09.
[6] Aniket Kittur,et al. Kinetica: naturalistic multi-touch data visualization , 2014, CHI.
[7] Alessandro Canossa,et al. Towards gameplay analysis via gameplay metrics , 2009, MindTrek '09.
[8] David Milam,et al. Design patterns to guide player movement in 3D games , 2010, Sandbox '10.
[9] N. Lavie. Distracted and confused?: Selective attention under load , 2005, Trends in Cognitive Sciences.
[10] Keith Cheverst,et al. 3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games , 2008, Int. J. Comput. Games Technol..
[11] Edward M. Reingold,et al. Graph drawing by force‐directed placement , 1991, Softw. Pract. Exp..
[12] Yun-En Liu,et al. Gameplay analysis through state projection , 2010, FDG.
[13] Jon Crowcroft,et al. Avatar movement in World of Warcraft battlegrounds , 2009, 2009 8th Annual Workshop on Network and Systems Support for Games (NetGames).
[14] Katherine Isbister,et al. Game Usability: Advancing the Player Experience , 2008 .
[15] Katherine Isbister,et al. Game Usability - Advice from the Experts for Advancing the Player Experience , 2008 .
[16] Günter Wallner,et al. A spatiotemporal visualization approach for the analysis of gameplay data , 2012, CHI.
[17] Zoran Popovic,et al. Feature-based projections for effective playtrace analysis , 2011, FDG.
[18] W. Gehring,et al. More attention must be paid: The neurobiology of attentional effort , 2006, Brain Research Reviews.
[19] Lori L. Scarlatos,et al. Visualizations for the Assessment of Learning in Computer Games , 2011 .
[20] Michael J. Fischer,et al. The String-to-String Correction Problem , 1974, JACM.
[21] Lennart E. Nacke,et al. Biometric storyboards: visualising game user research data , 2012, CHI Extended Abstracts.
[22] Bruce Phillips,et al. Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems , 2008, CHI.
[23] Patrick J. F. Groenen,et al. Modern Multidimensional Scaling: Theory and Applications , 2003 .
[24] Manfred Tscheligi,et al. Evaluating user experiences in games , 2008, CHI Extended Abstracts.
[25] Donald J. Berndt,et al. Using Dynamic Time Warping to Find Patterns in Time Series , 1994, KDD Workshop.
[26] Ruck Thawonmas,et al. Visualization of Online-Game Players Based on Their Action Behaviors , 2008, Int. J. Comput. Games Technol..
[27] Michael John,et al. Data cracker: developing a visual game analytic tool for analyzing online gameplay , 2011, CHI.
[28] Clark Verbrugge,et al. Measuring cooperative gameplay pacing in World of Warcraft , 2011, FDG.
[29] John Dingliana,et al. An empirical study on the impact of edge bundling on user comprehension of graphs , 2012, AVI.
[30] Lorna Heaton,et al. Design Research: Methods and Perspectives , 2006 .