A Potential Game for Power and Frequency Allocation in Large-Scale Wireless Networks

In this paper we analyze power and frequency allocation in wireless networks through potential games. Potential games are used frequently in the literature for this purpose due to their desirable properties, such as convergence and stability. However, potential games usually assume massive message passing to obtain the necessary neighbor information at each user to achieve these properties. In this paper we show an example of a game where we are able to characterize the necessary neighbor information in order to show that the game has a potential function and the properties of potential games. We consider a network consisting of local access points where the goal of each AP is to allocate power and frequency to achieve some SINR requirement. We use the physical SINR model to validate a successful allocation, and show that given a suitable payoff function the game emits a generalized ordinal potential function under the assumption of sufficient neighbor information. Through simulations we evaluate the performance of the proposed game on a large scale in relation to the amount of information at each AP.

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