Go Run Go: An Android Game-Story Application for Aiding Motivation to Exercise

A sedentary lifestyle without proper and sufficient exercises is an unhealthy behavior that can lead to obesity and other chronic diseases. People who realize the danger of this behavior are normally reluctant to change because of their long-established habitude and lack of motivation. An approach that has been successfully applied for encouraging people to initiate their exercise routine or perform a more physical activity is the use of exergame. Go Run Go, presented in this paper, is a smartphone-based exergame designed for motivating people to go out and exercise more through the use of an original, user-friendly game story and activity-energy expenditure information. The application utilizes acceleration data on the Y-axis of the smartphone to build a decision tree classification model for distinguishing three types of activity: walking, running, and inactive. Finally, time spent on each activity is recorded and used for computing the number of calories burned on the activity, which is then displayed to the user on the smartphone screen. The experimental results demonstrate that performance of Go Run Go is very satisfactory in both quantitative and qualitative measures.

[1]  Christine Keung,et al.  BunnyBolt: a mobile fitness app for youth , 2013, IDC.

[2]  Muhammad Usman Ilyas,et al.  Activity recognition using smartphone sensors , 2013, 2013 IEEE 10th Consumer Communications and Networking Conference (CCNC).

[3]  Daniel Nyström,et al.  From exercise to socialize: Improving peer relationships in the fitness center , 2012, 2012 IEEE International Games Innovation Conference.

[4]  Tiffany Barnes,et al.  Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise , 2010, 2010 IEEE Virtual Reality Conference (VR).

[5]  J F Sallis,et al.  Compendium of physical activities: classification of energy costs of human physical activities. , 1993, Medicine and science in sports and exercise.

[6]  Inseok Hwang,et al.  MobyDick: an interactive multi-swimmer exergame , 2014, SenSys.

[7]  Geraldo Xexéo,et al.  SmartRabbit: A Mobile Exergame Using Geolocation , 2011, 2011 Brazilian Symposium on Games and Digital Entertainment.

[8]  Luca Chittaro,et al.  Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game , 2010, IEEE Pervasive Computing.