Rendering Real-world Objects Using View Rendering Real-world Objects Using View Interpolation

a c. Rendering real-world objects using view interpolation. Abstract This paper presents a new approach to rendering arbitrary views of real-world 3-D objects of complex shapes. We propose to represent an object by a sparse set of corresponding 2-D views, and to construct any other view as a combination of these reference views. We show that this combination can be linear, assuming proximity of the views, and we suggest how the visibility of constructed points can be determined. Our approach makes it possible to avoid diicult 3-D reconstruction , assuming only rendering is required. Moreover , almost no calibration of views is needed. We present preliminary results on real objects, indicating that the approach is feasible.