Application of modeling technology in driving simulator system
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In order to achieve more realistic visual effects for the driver, a high degree of simulation of 3D solid geometrical models (virtual scene) need to be created for driving simulator. The traditional methods used in the past occupy a larger memory space for building the virtual scene and the calculated quantities are also increased while the virtual scene of training ground is driven. This will result in spending a large of computer system resources, thus affecting the software running in real time. In the system of both requiring for authenticity and real-time, texture mapping modeling technology which is used to build humanities logo models of virtual scene as training ground, training subjects and trees can not only meet the requirements of system simulation, but also reduce the consumption of resources and enhance the operation performance of the system. Finally, the results show that it can obtain realistic rendering effects in real-time by using the method in driving simulator.