Expressions on the nature and significance of programming and play
暂无分享,去创建一个
[1] Ruth Filik,et al. “They” as a gender-unspecified singular pronoun: Eye tracking reveals a processing cost , 2007, Quarterly journal of experimental psychology.
[2] B. Feeney,et al. Young at Heart , 2015, Perspectives on psychological science : a journal of the Association for Psychological Science.
[3] J. Benedict,et al. The Effects Of Playground Design On Pretend Play And Divergent Thinking , 1994 .
[4] Emerson R. Murphy-Hill,et al. A perspective on blending programming environments and games: Beyond points, badges, and leaderboards , 2016, 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).
[5] Jeffrey T. Hancock,et al. Identity Shift in Computer-Mediated Environments , 2008 .
[6] J. Salmon,et al. Where do children usually play? A qualitative study of parents' perceptions of influences on children's active free-play. , 2006, Health & place.
[7] Ilias Bergstrom,et al. Code Bending: A New Creative Coding Practice , 2015, Leonardo.
[8] Karin S. Moser,et al. Metaphor Analysis in Psychology—Method, Theory, and Fields of Application , 2000 .
[9] Glyn Moody. Rebel Code:[The Inside Story of Linux and the Open Source Revolution] , 2001 .
[10] Scott Rosenberg,et al. Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software , 2007 .
[11] John M. Carroll,et al. Exploring the ecosystem of software developers on GitHub and other platforms , 2014, CSCW Companion '14.
[12] Stephanie Tom Tong,et al. When Do People Misrepresent Themselves to Others? The Effects of Social Desirability, Ground Truth, and Accountability on Deceptive Self‐Presentations , 2012 .
[13] A. Nicolopoulou,et al. Play, Cognitive Development, and the Social World: Piaget, Vygotsky, and Beyond , 1993 .
[14] A. Sandberg. Play Memories from Childhood to Adulthood , 2001 .
[15] Anthony D. Pellegrini,et al. The Development of Play During Childhood: Forms and Possible Functions , 1998 .
[16] Johnny Saldaña,et al. The Coding Manual for Qualitative Researchers , 2009 .
[17] Thor Magnusson,et al. Herding Cats: Observing Live Coding in the Wild , 2014, Computer Music Journal.
[18] James Alexander,et al. Nature and significance of play as A cultural phenomenon , 2016 .
[19] Piero Mussio,et al. End users as unwitting software developers , 2008, WEUSE '08.
[20] G. Bateson. A theory of play and fantasy. , 1955 .
[21] Allan MacLean,et al. Speaking Code - Coding as Aesthetic and Political Expression , 2012, Software Studies.
[22] A. Georgakopoulou. Thinking big with small stories in narrative and identity analysis , 2006 .
[23] Kathryn T. Stolee,et al. Expressing computer science concepts through Kodu game lab , 2011, SIGCSE.
[24] James D. Herbsleb,et al. How to Hackathon: Socio-technical Tradeoffs in Brief, Intensive Collocation , 2016, CSCW.
[25] E. Eisenberg,et al. Conflict at Disneyland: A root‐metaphor analysis , 1987 .
[26] Rudolph Schmitt. Systematic Metaphor Analysis as a Method of Qualitative Research , 2005 .
[27] S. Russ,et al. Follow-up of a Pretend Play Intervention: Effects on Play, Creativity, and Emotional Processes in Children , 2008 .
[28] J. Suler. The Online Disinhibition Effect , 2004, Cyberpsychology, Behavior, and Social Networking.
[29] Eugene Fink,et al. The Oasis of Happiness: Toward an Ontology of Play , 1968 .
[30] Emerson R. Murphy-Hill,et al. I heart hacker news: expanding qualitative research findings by analyzing social news websites , 2015, ESEC/SIGSOFT FSE.
[31] Clark McCauley,et al. The nature of social influence in groupthink: Compliance and internalization. , 1989 .
[32] Alexandra Georgakopoulou,et al. Small stories as a new perspective in narrative and identity analysis , 2008 .
[33] Meredith Van Vleet,et al. Play Behavior and Playfulness in Adulthood , 2015 .
[34] John Maloney,et al. The Scratch Programming Language and Environment , 2010, TOCE.
[35] Nick Collins,et al. Live coding in laptop performance , 2003, Organised Sound.
[36] Alan F. Blackwell,et al. The practices of programming , 2016, 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).
[37] T. Long. Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul , 2009 .
[38] Philip J. Guo. Older Adults Learning Computer Programming: Motivations, Frustrations, and Design Opportunities , 2017, CHI.
[39] Lisa A. Wing. Play is Not the Work of the Child: Young Children's Perceptions of Work and Play. , 1995 .
[40] Caitlin Kelleher,et al. Storytelling alice motivates middle school girls to learn computer programming , 2007, CHI.
[41] L. Bunker. The Role of Play and Motor Skill Development in Building Children's Self-Confidence and Self-Esteem , 1991, The Elementary School Journal.
[42] G. Burghardt. Animal Play: The evolutionary origins of play revisited: lessons from turtles , 1998 .
[43] B. Sutton-Smith,et al. The Ambiguity of Play , 2000 .
[44] Andrea Mocci,et al. How to gamify software engineering , 2017, 2017 IEEE 24th International Conference on Software Analysis, Evolution and Reengineering (SANER).
[45] Margaret M. Burnett,et al. Principles of a debugging-first puzzle game for computing education , 2014, 2014 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC).
[46] Hilde Hein. Play as an Aesthetic Concept , 1968 .
[47] M. Bekoff. Social Play Behavior , 1984 .