Computer graphics for artists - an introduction

Introduction.- 3D1: Introduction to 3D Modeling.- Clean Geometry.- Measurements.- Design and Reference.- Basic Modeling Tools.- Resolution.- Texture Coordinates.- Conclusion, Part one: 3D1.- 3D2: Optimization and Surfaces.- Observation.- Optimization.- UV editing.- Nurbs Curves.- Nurbs Surfaces.- Shapes and Topology.- Quality Standards.- Conclusion: 3D2.- Glossary.- Index.