Development of a multiuser and multimedia game engine based on TCP/IP
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According to the progress of high-speed network and multimedia technologies, related new experimental software is being researched and developed. Multiuser games are a kind of network-based software. The authors describe the implementation of a multiuser and multimedia game engine which enables several users to play the same game simultaneously under a multimedia environment. The implemented game engine provides a script language which can be used to describe the game scenario and facilitates the development of a new game. It also supports the separation of multimedia data necessary for clients from the server, which can reduce the network load and maintain the multimedia data effectively.
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