Interactive procedural street modeling
暂无分享,去创建一个
Eugene Zhang | Peter Wonka | Pascal Müller | Guoning Chen | Gregory Esch | Pascal Müller | Peter Wonka | E. Zhang | Guoning Chen | Gregory Esch
[1] Lambertus Hesselink,et al. The topology of symmetric, second-order tensor fields , 1994, Proceedings Visualization '94.
[2] Jessica K. Hodgins,et al. Graphical modeling and animation of brittle fracture , 1999, SIGGRAPH.
[3] Brendan Lane,et al. The use of positional information in the modeling of plants , 2001, SIGGRAPH.
[4] Leif Kobbelt,et al. Direct anisotropic quad-dominant remeshing , 2004, 12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004. Proceedings..
[5] Wilfrid Lefer,et al. Creating Evenly-Spaced Streamlines of Arbitrary Density , 1997, Visualization in Scientific Computing.
[6] Konstantin Mischaikow,et al. Vector field design on surfaces , 2006, TOGS.
[7] Wrg Hillier. The common language of space , 1999 .
[8] B. Hillier. Cities as movement economies , 1996 .
[9] J A Sethian,et al. A fast marching level set method for monotonically advancing fronts. , 1996, Proceedings of the National Academy of Sciences of the United States of America.
[10] J. Hart,et al. Fair morse functions for extracting the topological structure of a surface mesh , 2004, SIGGRAPH 2004.
[11] Eugene Zhang,et al. Interactive procedural street modeling , 2008, SIGGRAPH '07.
[12] Steven J. Gortler,et al. Feature-based cellular texturing for architectural models , 2001, SIGGRAPH.
[13] Greg Turk,et al. Generating textures on arbitrary surfaces using reaction-diffusion , 1991, SIGGRAPH.
[14] Ken Perlin,et al. [Computer Graphics]: Three-Dimensional Graphics and Realism , 2022 .
[15] M. V. Kreveld. Computational Geometry , 2000, Springer Berlin Heidelberg.
[16] John Punter,et al. Design Guidelines in American Cities , 1999 .
[17] Aaron Hertzmann,et al. Illustrating smooth surfaces , 2000, SIGGRAPH.
[18] Radomír Mech,et al. Visual models of plants interacting with their environment , 1996, SIGGRAPH.
[19] Stephen Chenney,et al. Flow tiles , 2004, SCA '04.
[20] Craig S. Kaplan,et al. Image-guided maze construction , 2007, SIGGRAPH 2007.
[21] Adam Runions,et al. Modeling and visualization of leaf venation patterns , 2005, SIGGRAPH '05.
[22] Andrew P. Witkin,et al. Fast and Controllable Simulation of the Shattering of Brittle Objects , 2001, Comput. Graph. Forum.
[23] Greg Turk,et al. Texture synthesis on surfaces , 2001, SIGGRAPH.
[24] Xiaobo Yu,et al. Template-based generation of road networks for virtual city modeling , 2002, VRST '02.
[25] Eugene Zhang,et al. Interactive Tensor Field Design and Visualization on Surfaces , 2007, IEEE Transactions on Visualization and Computer Graphics.
[26] Alan H. Karp,et al. A variable order Runge-Kutta method for initial value problems with rapidly varying right-hand sides , 1990, TOMS.
[27] Marc Levoy,et al. Texture synthesis over arbitrary manifold surfaces , 2001, SIGGRAPH.
[28] Michael Wimmer,et al. Instant architecture , 2003, ACM Trans. Graph..
[29] Azriel Rosenfeld,et al. Computer Vision , 1988, Adv. Comput..
[30] L. Sander,et al. Diffusion-limited aggregation, a kinetic critical phenomenon , 1981 .
[31] Przemyslaw Prusinkiewicz,et al. Finite Element Model of Fracture Formation on Growing Surfaces , 2004, International Conference on Computational Science.
[32] Sylvain Lefebvre,et al. Synthesizing Bark , 2002, Rendering Techniques.
[33] Przemyslaw Prusinkiewicz,et al. The Algorithmic Beauty of Plants , 1990, The Virtual Laboratory.
[34] Rebecca M. Brannon,et al. Exploring 2D tensor fields using stress nets , 2005, VIS 05. IEEE Visualization, 2005..
[35] Adam Finkelstein,et al. Lapped textures , 2000, SIGGRAPH.
[36] Luc Van Gool,et al. Procedural modeling of buildings , 2006, ACM Trans. Graph..
[37] E. Zhang,et al. Rotational symmetry field design on surfaces , 2007, SIGGRAPH 2007.
[38] Koichi Hirota,et al. Generation of crack patterns with a physical model , 1998, The Visual Computer.
[39] Steven Worley,et al. A cellular texture basis function , 1996, SIGGRAPH.
[40] John Hart,et al. ACM Transactions on Graphics , 2004, SIGGRAPH 2004.
[41] Michael Neff,et al. A Visual Model For Blast Waves and Francture , 1999, Graphics Interface.
[42] Brian Wyvill,et al. Rendering cracks in Batik , 2004, NPAR '04.
[43] Pierre Alliez,et al. Anisotropic polygonal remeshing , 2003, ACM Trans. Graph..
[44] Alejo Hausner,et al. Simulating decorative mosaics , 2001, SIGGRAPH.
[45] Max Jacobson,et al. A Pattern Language: Towns, Buildings, Construction , 1981 .
[46] Greg Humphreys,et al. Physically Based Rendering: From Theory to Implementation , 2004 .
[47] Mark James,et al. Synthetic topiary , 1994, SIGGRAPH.
[48] David Mould,et al. Image-guided fracture , 2005, Graphics Interface.
[49] Jarke J. van Wijk,et al. Image based flow visualization , 2002, ACM Trans. Graph..
[50] Stéphane Donikian,et al. Modelling virtual cities dedicated to behavioural animation , 2000, Comput. Graph. Forum.
[51] Hugues Hoppe,et al. Design of tangent vector fields , 2007, SIGGRAPH 2007.
[52] Andrew Witkin,et al. Reaction-diffusion textures , 1991, SIGGRAPH.
[53] Ken Shirriff. Generating fractals from Voronoi diagrams , 1993, Comput. Graph..
[54] Fabio Pellacini,et al. Jigsaw image mosaics , 2002, ACM Trans. Graph..
[55] Pascal Müller,et al. Procedural modeling of cities , 2001, SIGGRAPH.
[56] F. A. Seiler,et al. Numerical Recipes in C: The Art of Scientific Computing , 1989 .
[57] Fred L. Mannering,et al. Principles of Highway Engineering and Traffic Analysis , 1990 .
[58] Daniel G. Aliaga,et al. Interactive Reconfiguration of Urban Layouts , 2008, IEEE Computer Graphics and Applications.
[59] G. Stiny. Ice-Ray: A Note on the Generation of Chinese Lattice Designs , 1977 .
[60] Shaun Bangay,et al. Duplicating road patterns in south african informal settlements using procedural techniques , 2006, AFRIGRAPH '06.
[61] Konstantin Mischaikow,et al. Vector Field Editing and Periodic Orbit Extraction Using Morse Decomposition , 2007, IEEE Transactions on Visualization and Computer Graphics.
[62] Alex T. Pang,et al. 2D asymmetric tensor analysis , 2005, VIS 05. IEEE Visualization, 2005..