Evolution of General Driving Rules of a Driving Agent
暂无分享,去创建一个
Tomoyuki Hiroyasu | Ivan Tanev | Katsunori Shimohara | Hirotaka Yamazaki | K. Shimohara | T. Hiroyasu | I. Tanev | Hirotaka Yamazaki
[1] Kevin Kok Wai Wong,et al. Artificial Intelligence for Computer Games , 2009, Int. J. Comput. Games Technol..
[2] Ivan Tanev,et al. On human competitiveness of the evolved agent operating a scale model of a car , 2007, 2007 IEEE Congress on Evolutionary Computation.
[3] John R. Koza,et al. Genetic programming - on the programming of computers by means of natural selection , 1993, Complex adaptive systems.
[4] John David Funge. Artificial Intelligence for Computer Games: An Introduction , 2004 .
[5] Peter J. Bentley,et al. Optimising the Performance of a Formula One Car Using a Genetic Algorithm , 2004, PPSN.
[6] T D Gillespie,et al. Fundamentals of Vehicle Dynamics , 1992 .
[7] Dario Floreano,et al. Active Vision for Neural Development and Landmark Navigation , 2006 .
[8] Ivan Tanev,et al. Evolution and Adaptation of an Agent Driving a Scale Model of a Car with Obstacle Avoidance Capabilities , 2006, SAB.
[9] John Hallam,et al. From Animals to Animats 10 , 2008 .
[10] Julian Togelius,et al. Evolving controllers for simulated car racing , 2005, 2005 IEEE Congress on Evolutionary Computation.
[11] Murray Campbell,et al. Deep Blue , 2002, Artif. Intell..