Human motion coordination: example of a juggler
暂无分享,去创建一个
[1] R. Enoka. Neuromechanical Basis of Kinesiology, 2nd Edition , 1995 .
[2] James F. Allen. An Interval-Based Representation of Temporal Knowledge , 1981, IJCAI.
[3] Michiel van de Panne,et al. Guided Optimization for Balanced Locomotion , 1995 .
[4] Bruno Arnaldi,et al. A Software Toolbox to Carry-out Virtual Experiments on Human Motion , 1997 .
[5] Nadia Magnenat-Thalmann,et al. Virtual clothes, hair and skin for beautiful top models , 1996, Proceedings of CG International '96.
[6] Thomas W. Calvert,et al. Knowledge-Driven, Interactive Animation of Human Running , 1996, Graphics Interface.
[7] R. Cozot,et al. Environnement de simulation de systemes physiques : modele et langage , 1996 .
[8] James F. Allen,et al. Planning Using a Temporal World Model , 1983, IJCAI.
[9] Daniel Thalmann,et al. A Hand Control and Automatic Grasping System for Synthetic Actors , 1994, Comput. Graph. Forum.
[10] Daniel Thalmann,et al. Sensor-based synthetic actors in a tennis game simulation , 1998, The Visual Computer.
[11] Norman I. Badler,et al. Real-Time Inverse Kinematics of the Human Arm , 1996, Presence: Teleoperators & Virtual Environments.
[12] Norman I. Badler,et al. Real-time virtual humans , 1997, Proceedings The Fifth Pacific Conference on Computer Graphics and Applications.
[13] Daniel Thalmann,et al. Integration of motion control techniques for virtual human and avatar real-time animation , 1997, VRST '97.
[14] Christopher W. Geib,et al. Planning and Parallel Transition Networks: Animation's New Frontiers , 1995 .
[15] Jessica K. Hodgins,et al. Three-dimensional human running , 1996, Proceedings of IEEE International Conference on Robotics and Automation.
[16] Joyce Hawkins,et al. The Oxford reference dictionary , 1989 .
[17] Jean-Claude Latombe,et al. Planning motions with intentions , 1994, SIGGRAPH.
[18] Sunil K. Singh,et al. Control and Coordination of Head, Eyes, and Facial Expressions of Virtual Actors in Virtual Environments , 1993, Presence: Teleoperators & Virtual Environments.
[19] Franck Multon,et al. Modeling and Processing of Oral and Tactile Activities in the GEORAL System , 1995, Multimodal Human-Computer Communication.
[20] Nadia Magnenat-Thalmann,et al. Automatic 3D cloning and real-time animation of a human face , 1997, Proceedings. Computer Animation '97 (Cat. No.97TB100120).
[21] Zeltzer,et al. Motor Control Techniques for Figure Animation , 1982, IEEE Computer Graphics and Applications.