A genetic algorithm for the orienteering problem

This paper presents a genetic algorithm to solve the orienteering problem, which is concerned with finding a path between a given set of control points, among which a start and an end point are specified, so as to maximize the total score collected subject to a prescribed time constraint. Employing three sets of test problems from the literature, the performance of the genetic algorithm is evaluated against problem specific heuristics and an artificial neural network.

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