GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events
暂无分享,去创建一个
David Fonseca | Isidro Navarro | Lluís Giménez | Ernest Redondo | Mónica Sánchez-Sepúlveda | Héctor Zapata | Miguel Ángel Pérez
[1] Anna Lobovikov-Katz,et al. Methodology for Spatial-Visual Literacy (MSVL) in Heritage Education , 2019, Revista Electrónica Interuniversitaria de Formación del Profesorado.
[2] Ana Sedeño,et al. Videogames as cultural devices: development of spatial skills and application in learning , 2010 .
[3] Diana Gagnon,et al. Videogames and spatial skills: An exploratory study , 1985 .
[4] Sevil Sariyildiz,et al. The role of ICT as a partner in Architectural Design Education , 1998 .
[5] Gintaras Stauskis. Development of methods and practices of virtual reality as a tool for participatory urban planning: a case study of Vilnius City as an example for improving environmental, social and energy sustainability , 2014 .
[6] Manuel Contero,et al. Development of a Fast Remedial Course to Improve the Spatial Abilities of Engineering Students , 2008 .
[7] Monica V. Sanchez-Sepulveda,et al. Visual Technologies for Urban Design Competences in Architecture Education , 2019, TEEM.
[8] Josep Llorca,et al. Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces , 2018, HCI.
[9] Ana Sedeño,et al. Videojuegos como dispositivos culturales: las competencias espaciales en educación , 2010 .
[10] Arturo Di Bella. Digital Urbanism in Southern Italy , 2012 .
[11] Peter Fröhlich,et al. Gamification as Motivation to Engage in Location-Based Public Participation? , 2016, LBS.
[12] Isidro Navarro Delgado. Nuevas tecnologías de visualización para la mejora de la representación arquitectónica en educación , 2017 .
[13] Erik Champion,et al. Otherness of Place: Game‐based Interaction and Learning in Virtual Heritage Projects , 2008 .
[14] Mariano Alcañiz Raya,et al. AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics , 2010, 2010 10th IEEE International Conference on Advanced Learning Technologies.
[15] Ji Young Cho,et al. Understanding Spatial Ability in Interior Design Education: 2D–to–3D Visualization Proficiency as a Predictor of Design Performance , 2019, Journal of Interior Design.
[16] David Fonseca,et al. Urban data and urban design: A data mining approach to architecture education , 2018, Telematics Informatics.
[17] Tim Heath,et al. Urban Design Today , 2011 .
[18] David Fonseca,et al. Qualitative assessment of urban virtual interactive environments for educational proposals , 2018, TEEM.
[19] Ralph Schroeder,et al. Possible Worlds: The Social Dynamic of Virtual Reality Technology , 1996 .
[20] Katona János,et al. The CAD 3D course improves students’ spatial skills in the technology and design education , 2019, YBL Journal of Built Environment.
[21] David Fonseca,et al. Methodologies of Learning Served by Virtual Reality: A Case Study in Urban Interventions , 2019, Applied Sciences.
[22] Rabee M. Reffat. Revitalizing architectural design studio teaching using ICT: Reflections on practical implementations , 2007 .
[23] Barbara E.A. Piga,et al. Non-conventional Representation for Urban Design: Depicting the Intangible , 2018 .
[24] Sergi Villagrasa,et al. Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development , 2019, HCI.