Extending Exergame-Based Physical Activity for Older Adults: The e-Coaching Approach for Increased Adherence

e-Coaching approaches have recently received a lot of attention, as technology led healthy ageing solutions depend on empowering older people’s motivation. While the beneficial impact of physical activity for older populations is indisputable, this work aims at presenting first designing considerations to be followed if increased adherence to physical activity through an e-coaching system were to be aimed for older adults. The work plan kicks-off on the basis of an existing exergame platform, especially designed and widely tested for older adults (webFitForAll) which is forced to align with notion of behavior change techniques (BCTs) that have been developed for physical activity enhancement. New advances in micro-projector technologies provide extra opportunities for tweaking the accessibility burden while augmenting and blending the real with the coaching environment. Quite reasonably, these are not easy tasks to follow and success depends much on multi-disciplinary approaches encompassing new ideas from co-creation and co-design with the actual users.

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