A Survey of Active Video Game Literature From Theory to Technological Application
暂无分享,去创建一个
[1] Hyun-Jean Lee,et al. WiiArts: creating collaborative art experience with WiiRemote interaction , 2008, Tangible and Embedded Interaction.
[2] Ann E. Maloney,et al. A Pilot of a Video Game (DDR) to Promote Physical Activity and Decrease Sedentary Screen Time , 2008, Obesity.
[3] K. Short,et al. Playing Active Video Games Increases Energy Expenditure in Children , 2009, Pediatrics.
[4] Tony Morelli,et al. VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired , 2010, FDG.
[5] James A Levine,et al. Activity-promoting video games and increased energy expenditure. , 2009, The Journal of pediatrics.
[6] Charatdao Intratat,et al. Alternatives for Making Language Learning Games More Appealing for Self-access Learning , 2011 .
[7] Kelly R Evenson,et al. Public Parks and Physical Activity Among Adolescent Girls , 2006, Pediatrics.
[8] Jennifer R. Whitson,et al. Neo-immersion: awareness and engagement in gameplay , 2008, Future Play.
[9] A. Whitehead,et al. Exergame effectiveness: what the numbers can tell us , 2010, Sandbox '10.
[10] Paul S. Breidenbach,et al. The Medium of the Video Game , 2005 .
[11] T J Cole,et al. Increasing levels of excess weight among children in England , 2003, International Journal of Obesity.
[12] J. Levine,et al. Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children , 2006, Pediatrics.
[13] Alessandro De Gloria,et al. Enhancing the educational value of video games , 2009, CIE.
[14] Matthew Kam,et al. Designing digital games for rural children: a study of traditional village games in India , 2009, CHI.
[15] Abdulmotaleb El-Saddik,et al. Learn-pads: A mathematical exergaming system for children's physical and mental well-being , 2011, 2011 IEEE International Conference on Multimedia and Expo.
[16] Ralph Maddison,et al. Parents’ and children’s perceptions of active video games: a focus group study , 2010, Journal of child health care : for professionals working with children in the hospital and community.
[17] G. Stratton,et al. The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii , 2008, European Journal of Applied Physiology.
[18] Ralph Maddison,et al. Energy expended playing video console games: an opportunity to increase children's physical activity? , 2007, Pediatric exercise science.
[19] Tony Morelli,et al. Vi-bowling: a tactile spatial exergame for individuals with visual impairments , 2010, ASSETS '10.
[20] T. C. Nicholas Graham,et al. Classifying input for active games , 2009, Advances in Computer Entertainment Technology.
[21] S. Siegel,et al. Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students. , 2009, International journal of exercise science.
[22] Brian K. Smith. Physical Fitness in Virtual Worlds , 2005, Computer.
[23] Kristian Kiili,et al. Developing engaging exergames with simple motion detection , 2010, MindTrek.
[24] Jie-Chi Yang,et al. Design and Evaluation of a Physical Interactive Learning Environment for English Learning , 2008, 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.
[25] Brian M. Winn,et al. Player guiding in an active video game , 2011, 2011 IEEE International Games Innovation Conference (IGIC).
[26] P. Moreira,et al. Overweight and obesity related to activities in Portuguese children, 7-9 years. , 2007, European journal of public health.
[27] Ralph Maddison,et al. Effects of active video games on body composition: a randomized controlled trial. , 2011, The American journal of clinical nutrition.
[28] Willem van Mechelen,et al. The motivation of children to play an active video game. , 2008, Journal of science and medicine in sport.
[29] Anton Nijholt,et al. Movement-Based Sports Video Games: Investigating Motivation and Gaming Experience , 2009, Entertain. Comput..
[30] Scott T. Leatherdale,et al. Association Between Sedentary Behavior, Physical Activity, and Obesity: Inactivity Among Active Kids , 2008, Preventing chronic disease.
[31] Carlos Delgado-Mata,et al. Low cost video game technology to measure and improve motor skills in children , 2009, AFRICON 2009.
[32] K. Flegal,et al. Prevalence of obesity and trends in body mass index among US children and adolescents, 1999-2010. , 2012, JAMA.
[33] M S Tremblay,et al. Is the Canadian childhood obesity epidemic related to physical inactivity? , 2003, International Journal of Obesity.
[34] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.
[35] Albert A. Rizzo,et al. Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor , 2011, 2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[36] E. Biddiss,et al. Active video games to promote physical activity in children and youth: a systematic review. , 2010, Archives of pediatrics & adolescent medicine.
[37] A. Daley. Can Exergaming Contribute to Improving Physical Activity Levels and Health Outcomes in Children? , 2009, Pediatrics.
[38] Tsung-Yen Chuang,et al. Effect of Computer-Based Video Games on Children: An Experimental Study , 2007, 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07).
[39] Melissa Wake,et al. The epidemiology of overweight and obesity among Australian children and adolescents, 1995‐97 , 2001, Australian and New Zealand journal of public health.
[40] E. Vandewater,et al. Linking obesity and activity level with children's television and video game use. , 2004, Journal of adolescence.
[41] Subarna Sivapalan,et al. Design of web intervention to influence youth behavior toward online gaming , 2010, 2010 International Symposium on Information Technology.
[42] T. C. Nicholas Graham,et al. Activate your GAIM: a toolkit for input in active games , 2010, Future Play.
[43] D. Warburton,et al. Interactive Video Games and Physical Activity: A Review of the Literature and Future Directions , 2008 .
[44] Michele D. Dickey. Engaging by design: How engagement strategies in popular computer and video games can inform instructional design , 2005 .
[45] Guillaume Chanel,et al. Boredom, engagement and anxiety as indicators for adaptation to difficulty in games , 2008, MindTrek '08.
[46] B. Popkin,et al. Determinants of adolescent physical activity and inactivity patterns. , 2000, Pediatrics.
[47] Dan Ionescu,et al. A Multimodal Interaction Method that Combines Gestures and Physical Game Controllers , 2011, 2011 Proceedings of 20th International Conference on Computer Communications and Networks (ICCCN).
[48] Stewart Trost,et al. Evidence based physical activity for school-age youth. , 2005, The Journal of pediatrics.
[49] Philip Hingston,et al. Considerations for the design of exergames , 2007, GRAPHITE '07.
[50] Grant Schofield,et al. Energy expended by boys playing active video games. , 2011, Journal of science and medicine in sport.
[51] Christoph Klimmt,et al. Explaining the enjoyment of playing video games: the role of competition , 2003, ICEC.
[52] K. Flegal,et al. Prevalence of overweight and obesity in the United States, 1999-2004. , 2006, JAMA.
[53] D. Lieberman,et al. Management of chronic pediatric diseases with interactive health games: theory and research findings. , 2001, The Journal of ambulatory care management.
[54] R. Mellecker,et al. Energy expenditure and cardiovascular responses to seated and active gaming in children. , 2008, Archives of pediatrics & adolescent medicine.
[55] Ralph Maddison,et al. Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children , 2008, The international journal of behavioral nutrition and physical activity.
[56] T. C. Nicholas Graham,et al. Using games to increase exercise motivation , 2007, Future Play.
[57] Johannes Fromme,et al. Computer Games as a Part of Children's Culture , 2003, Game Stud..
[58] Gareth Stratton,et al. Energy expenditure in adolescents playing new generation computer games , 2008, BMJ : British Medical Journal.
[59] P. Kopelman. Obesity as a medical problem , 2000, Nature.
[60] Ali Mazalek,et al. Evaluating technology that makes physical games for children more engaging , 2011, IDC.
[61] Dmitri Williams. THE MEDIUM OF THE VIDEO GAME , 2003 .
[62] Marina Papastergiou,et al. Exploring the potential of computer and video games for health and physical education: A literature review , 2009, Comput. Educ..
[63] Tony Morelli,et al. Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity , 2011, Graphics Interface.