An Exploration of Trainer Filtering Approaches

Simutator operators face a twofold entity management problem during Live-Virtual-Constructive (LVC) training events. They first must filter potentially hundreds of thousands of simulation entities in order 10 determine which elements are necessary for optimal trainee comprehension. Secondarily, they must manage the number of entities entering the simulation from those present in the object model in order to limit the computational burden on the simulation system and prevent unnecessary entities from entering the simulation, This paper focuses on the first filtering stage and describes a novel approach to entity filtering undertaken to maximize trainee awareness and learning. The feasibility of this novel approach is demonstrated on a case study and limitations to the proposed approach and future work are discussed.