A simple approach for bubble modelling from multiphase fluid simulation

This article presents a novel and flexible bubble modelling technique for multi-fluid simulations using a volume fraction representation. By combining the volume fraction data obtained from a primary multi-fluid simulation with simple and efficient secondary bubble simulation, a range of real-world bubble phenomena are captured with a high degree of physical realism, including large bubble deformation, sub-cell bubble motion, bubble stacking over the liquid surface, bubble volume change, dissolving of bubbles, etc. Without any change in the primary multi-fluid simulator, our bubble modelling approach is applicable to any multi-fluid simulator based on the volume fraction representation.

[1]  Jeong-Mo Hong,et al.  Bubbles alive , 2008, SIGGRAPH 2008.

[2]  Robert Bridson,et al.  MultiFLIP for energetic two-phase fluid simulation , 2012, TOGS.

[3]  Matthias Teschner,et al.  Animation of Air Bubbles with SPH , 2011, GRAPP.

[4]  Ole Østerby,et al.  A two-continua approach to Eulerian simulation of water spray , 2013, ACM Trans. Graph..

[5]  Jeong-Mo Hong,et al.  Discontinuous fluids , 2005, SIGGRAPH 2005.

[6]  Chang-Hun Kim,et al.  Controlling shapes of air bubbles in a multi-phase fluid simulation , 2012, The Visual Computer.

[7]  Zhong Zhou,et al.  Particle‐based simulation of bubbles in water–solid interaction , 2012, Comput. Animat. Virtual Worlds.

[8]  Jun-Hai Yong,et al.  Simulation of bubbles , 2006, SCA '06.

[9]  Huamin Wang,et al.  Animating bubble interactions in a liquid foam , 2012, ACM Trans. Graph..

[10]  Ronald Fedkiw,et al.  A hybrid Lagrangian-Eulerian formulation for bubble generation and dynamics , 2013, SCA '13.

[11]  Ignacio Llamas,et al.  Simulation of bubbles in foam with the volume control method , 2007, SIGGRAPH 2007.

[12]  Matthias Teschner,et al.  Unified spray, foam and air bubbles for particle-based fluids , 2012, The Visual Computer.

[13]  Qunsheng Peng,et al.  Realistic simulation of mixing fluids , 2011, The Visual Computer.

[14]  Chang-Hun Kim,et al.  Animation of Bubbles in Liquid , 2003, Comput. Graph. Forum.

[15]  Jihun Yu,et al.  Reconstructing surfaces of particle-based fluids using anisotropic kernels , 2010, SCA '10.

[16]  Dimitris N. Metaxas,et al.  Physics based boiling simulation , 2006, SCA '06.

[17]  Markus H. Gross,et al.  Eurographics/ Acm Siggraph Symposium on Computer Animation (2007) Real-time Simulations of Bubbles and Foam within a Shallow Water Framework , 2022 .

[18]  Sung Yong Shin,et al.  A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions , 2010, Comput. Graph. Forum.

[19]  Dimitris N. Metaxas,et al.  Simulation of two‐phase flow with sub‐scale droplet and bubble effects , 2009, Comput. Graph. Forum.

[20]  Markus H. Gross,et al.  Particle-based fluid-fluid interaction , 2005, SCA '05.

[21]  Paul W. Cleary,et al.  Bubbling and frothing liquids , 2007, ACM Trans. Graph..

[22]  Hyeongseok Ko,et al.  A practical simulation of dispersed bubble flow , 2010 .

[23]  Enhua Wu,et al.  Volume fraction based miscible and immiscible fluid animation , 2010, Comput. Animat. Virtual Worlds.

[24]  Shi-Min Hu,et al.  Multiple-Fluid SPH Simulation Using a Mixture Model , 2014, ACM Trans. Graph..