Staying open to interpretation: engaging multiple meanings in design and evaluation
暂无分享,去创建一个
[1] Phoebe Sengers,et al. Traces Embodied Immersive Interaction with Semi-Autonomous Avatars , 2001 .
[2] Albrecht Schmidt,et al. The drift table: designing for ludic engagement , 2004, CHI EA '04.
[3] Telecommunications Board,et al. Beyond Productivity: Information Technology, Innovation, and Creativity , 2003 .
[4] William W. Gaver,et al. The history tablecloth: illuminating domestic activity , 2006, DIS '06.
[5] Matthew Chalmers,et al. Seamful design: showing the seams in wearable computing , 2003 .
[6] William W. Gaver,et al. Evaluating the Double-Deck Desk , 2003, HCI.
[7] Allison Woodruff,et al. Making space for stories: ambiguity in the design of personal communication systems , 2005, CHI.
[8] R.I.A. Mercuri,et al. Technology as Experience , 2005, IEEE Transactions on Professional Communication.
[9] Steve Benford,et al. Designing the spectator experience , 2005, CHI.
[10] Steve Benford,et al. Where on-line meets on the streets: experiences with mobile mixed reality games , 2003, CHI '03.
[11] Michael J. Muller,et al. Participatory design , 1993, CACM.
[12] L. Suchman. Plans and situated actions , 1987 .
[13] Geri Gay,et al. Imprints of place: creative expressions of the museum experience , 2005, CHI Extended Abstracts.
[14] E. Vesterinen,et al. Affective Computing , 2009, Encyclopedia of Biometrics.
[15] A.,et al. Cognitive Engineering , 2008, Encyclopedia of GIS.
[16] R. Westrum. The Social Construction of Technological Systems , 1989 .
[17] T. Landauer,et al. Handbook of Human-Computer Interaction , 1997 .
[18] Kristina Höök,et al. Sense and sensibility: evaluation and interactive art , 2003, CHI '03.
[19] Kristina Höök,et al. Social Navigation and Seamful Design (特集 ソーシャルナビゲーション) , 2004 .
[20] Mario Romero,et al. A preliminary investigation of Alien Presence , 2005 .
[21] M. B. Clowes,et al. Models of the Mind , 1970, Nature.
[22] Steve Benford,et al. Ambiguity as a resource for design , 2003, CHI '03.
[23] Raymond S. Nickerson,et al. Human-Computer Interaction: Background and Issues , 1997 .
[24] William W. Gaver,et al. Alternatives: exploring information appliances through conceptual design proposals , 2000, CHI.
[25] Phoebe Sengers,et al. Reflective design , 2005, Critical Computing.
[26] William J. Mitchell,et al. Beyond Productivity: Information, Technology, Innovation, and Creativity , 2003 .
[27] Wiebe E. Bijker,et al. Of Bicycles, Bakelites, and Bulbs: Toward a Theory of Sociotechnical Change , 1995 .
[28] S. M. Hansen. Where the action is. , 1985, Journal (National Association for Hospital Development (U.S.)).
[29] Keith Duncan,et al. Cognitive Engineering , 2017, Encyclopedia of GIS.
[30] Donald A. Norman,et al. User Centered System Design , 1986 .
[31] Batya Friedman,et al. Office window of the future?: two case studies of an augmented window , 2004, CHI EA '04.
[32] Paul Dourish,et al. Reflective HCI: towards a critical technical practice , 2004, CHI EA '04.
[33] Paul Dourish,et al. Affect: from information to interaction , 2005, Critical Computing.
[34] M. Mateas,et al. Office Plant #1: Intimate Space and Contemplative Entertainment , 2017 .
[35] Mark Blythe,et al. Funology:From Usability to Enjoyment , 2003 .
[36] Kristina Höök. Active co-construction of meaningful experiences: but what is the designer's role? , 2004, NordiCHI '04.
[37] Allison Druin,et al. Technology probes: inspiring design for and with families , 2003, CHI '03.
[38] T. Pinch,et al. Users as Agents of Technological Change: The Social Construction of the Automobile in the Rural United States , 1996, Technology and Culture.
[39] Kristina Höök,et al. eMoto: affectively involving both body and mind , 2005, CHI Extended Abstracts.
[40] Anthony Dunne,et al. Design Noir: The Secret Life of Electronic Objects , 2001 .
[41] Jeffrey T. Hancock,et al. Advancing ambiguity , 2006, CHI.
[42] Nihon Ninchi Kagakukai. Ninchi kagaku : Cognitive studies : bulletin of the Japanese Cognitive Science Society. , 1994 .